Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Gear and Weapon Scaling Fix ASAP

TiberiusTheronTiberiusTheron Member, Alpha Two
edited December 2 in General Discussion
Steven, we’ve already pointed out that gear and weapon scaling is severely broken and needs immediate attention. Prominent streamers have been highlighting these issues for some time. There’s no reason for any item to scale more than 10% per tier, with a total of 50% at the highest tier. The current system disrupts all gameplay loops and is easily exploitable.

It’s currently impossible to defeat players wearing crafted gear unless you’re also equipped with crafted gear. On top of that, players are soloing world bosses and using mass-training mobs designed for full raid groups. These issues are all over YouTube now and need to be addressed immediately.

Additionally, the scaling of gear and weapons renders an entire class, the "Tank," virtually pointless. Once you reach this level of gear, having a tank in your setup becomes unnecessary. In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness. This imbalance makes the system feel fundamentally broken.

I believe higher-tier items should be much harder to craft, and I've come to the conclusion that crafting shouldn't offer the best gear in the game. The whole system just feels fundamentally broken.

So once again, I’m calling you out to fix this. According to the wiki, P1 is focused on stability and progression testing. This issue is breaking the game—please address it.

Comments

  • ShivaFangShivaFang Member, Alpha Two
    Gear is supposed to be 50% of player power.
    It's currently 95% of player power.
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    ShivaFang wrote: »
    Gear is supposed to be 50% of player power.
    It's currently 95% of player power.

    Yea, it's current a huge issue in my opinion.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Broken storage, gear power scaling and easily exploitable bosses (for "easy" legendary drops etc) are on the top of my priority list for pre-phase 2 bug fixes. This stuff breaks economy and the little fun you can have in the current pvp. Gear power scaling turns pvp into a comedy show atm.
    My lungs taste the air of Time,
    Blown past falling sands…
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    ShivaFang wrote: »
    Gear is supposed to be 50% of player power.
    It's currently 95% of player power.

    I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%.
  • PhamPham Member, Alpha Two, Early Alpha Two
    I think 50/50 would be good. Not sure how you would measure that though. Just anecdotal
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • Zapatos80Zapatos80 Member, Alpha Two
    edited December 2
    As someone with almost all crafted legendary gear, I can confirm it is absolutely busted. Less damage scaling, more armor scaling, less ridiculous damage/TTK in PVP. Drastically reduce scaling to legendary. And make green/blue crafted gear worth crafting by limiting dropped gear to green at most.

    Granted a lot of this wasn't the focus for phase 1, but I really hope it gets fixed for Phase 2 wipe otherwise it's going to be real broken for a real long time.
  • VeeshanVeeshan Member, Alpha Two
    Zapatos80 wrote: »
    As someone with almost all crafted legendary gear, I can confirm it is absolutely busted. Less damage scaling, more armor scaling, less ridiculous damage/TTK in PVP. Drastically reduce scaling to legendary. And make green/blue crafted gear worth crafting by limiting dropped gear to green at most.

    Granted a lot of this wasn't the focus for phase 1, but I really hope it gets fixed for Phase 2 wipe otherwise it's going to be real broken for a real long time.

    armor already seem to scale more than weapons
    Weapons gain 3 times the power rating between green and legendary which gets divided by 3 aswell when rating gets converted to physical power (Atleast for ranger) so a lego 900 power rating bow for example will prove 300 power (Its like 30 power per quality increase) So its only getting 33% increase in power rating

    Where armor rating is doubled between green and legendary so you are gaining more armor than combat power per piece so TTK should be increased however i guess that depends if there diminishing returns on dmg reduction with higher armor.
  • Zapatos80Zapatos80 Member, Alpha Two
    edited December 2
    Lvl 20 green/blues cloth = 40% magic mitigation
    Lvl 10 full legendary cloth = 60% magic mitigation

    My 4k shatter hitting for for 3,2k won't change much when it comes to dying in 3 globals.
  • VeeshanVeeshan Member, Alpha Two
    Also you guys are looking at it wrong either you havant done artisan skills so dont know but anythign below heroic is irrelevant
    With the exception of animal carcasses (and t1 tree im guess due to abundance they get lower drop rate) which seem to be a bug atm your base line crafting gonna be blue quality materials since they are plentiful resource types (White and green trash and are basicly for grinding levels basicly) if your wearing crafting armor your minimum crafting quality for blue resources is almost always heroic quality so this will be your low quality crafted gear, Epic will be your normal quality and legendary takes a bit more work to hit and your high quality.
    the difference beteen heroic and legendary is also quite reasonable so i think it find TTK might need to be worked on overall however but thats a different matter
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    nanfoodle wrote: »
    ShivaFang wrote: »
    Gear is supposed to be 50% of player power.
    It's currently 95% of player power.

    I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%.

    Complete agree. 70% Player Power, 30% Gear Power
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 2
    nanfoodle wrote: »
    ShivaFang wrote: »
    Gear is supposed to be 50% of player power.
    It's currently 95% of player power.

    I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%.

    Complete agree. 70% Player Power, 30% Gear Power

    IMO skill should be the majority of what wins PvP battles. Some PvP games you don't even get a boost with gear. Just another option for combat style.
  • BlazzenBlazzen Member, Alpha Two
    Agreed.

    There are videos of people in level 10 legendary gear, 3 people, killing a level 25 raid boss.
    https://www.youtube.com/watch?si=nnLYjU1RTgE-YBwU&t=565&v=7-Ct9AgFTaI&feature=youtu.be

    Also lots of videos where people are 1 shotting others in PVP.
    https://www.twitch.tv/constantineaoc/clip/BlatantAltruisticPigeonMVGame-6VqgSJ1xAX-lMPCR
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    edited December 2
    Blazzen wrote: »
    Agreed.

    There are videos of people in level 10 legendary gear, 3 people, killing a level 25 raid boss.
    https://www.youtube.com/watch?si=nnLYjU1RTgE-YBwU&t=565&v=7-Ct9AgFTaI&feature=youtu.be

    Also lots of videos where people are 1 shotting others in PVP.
    https://www.twitch.tv/constantineaoc/clip/BlatantAltruisticPigeonMVGame-6VqgSJ1xAX-lMPCR

    Absolutely, this needs to be dealt with immediately. Steven has to understand that issues like this can ruin an MMO before it's even launched. Honestly, after seeing this, I'm now completely against allowing crafters to create the best gear in the game.
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    Broken storage, gear power scaling and easily exploitable bosses (for "easy" legendary drops etc) are on the top of my priority list for pre-phase 2 bug fixes. This stuff breaks economy and the little fun you can have in the current pvp. Gear power scaling turns pvp into a comedy show atm.

    Yea, the current system is fundamentally broken to a point it's demoralizing.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    nanfoodle wrote: »
    ShivaFang wrote: »
    Gear is supposed to be 50% of player power.
    It's currently 95% of player power.

    I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%.

    Complete agree. 70% Player Power, 30% Gear Power

    IMO skill should be the majority of what wins PvP battles. Some PvP games you don't even get a boost with gear. Just another option for combat style.

    Not a pvp game.
  • Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
    In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness.

    It has been said MULTIPLE times that crafted gear will be the best. Your argument that it should be only 10% better is in line with the statement, though I would still expect it to be more than that 10% you're hoping for.
    tK6oEvp.png
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    edited December 3
    In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness.

    It has been said MULTIPLE times that crafted gear will be the best. Your argument that it should be only 10% better is in line with the statement, though I would still expect it to be more than that 10% you're hoping for.

    Things often change during a game's development cycle, so it's unwise to take every word from a developer as final. Most of the time, these details evolve. What you're advocating for is an extremely flawed mechanic that could ruin the game before it even launches. Additionally, making crafted gear significantly better than gear obtained from the world, dungeons, or raids renders that content almost entirely irrelevant.
  • Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
    edited 12:11AM
    What you're advocating for is an extremely flawed mechanic that could ruin the game before it even launches. Additionally, making crafted gear significantly better than gear obtained from the world, dungeons, or raids renders that content almost entirely irrelevant.

    Not if, as has been stated, you need to run those dungeons, raids, etc. to get the materials to drop to craft said gear.

    tK6oEvp.png
  • VeeshanVeeshan Member, Alpha Two
    In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness.

    It has been said MULTIPLE times that crafted gear will be the best. Your argument that it should be only 10% better is in line with the statement, though I would still expect it to be more than that 10% you're hoping for.

    Things often change during a game's development cycle, so it's unwise to take every word from a developer as final. Most of the time, these details evolve. What you're advocating for is an extremely flawed mechanic that could ruin the game before it even launches. Additionally, making crafted gear significantly better than gear obtained from the world, dungeons, or raids renders that content almost entirely irrelevant.

    its not irrelevant
    Mobs are for the following Glint for gold, Recipes for crafters, Craftable for making the items (forsaken seals for example, Named mobs for unique recipes along with the unique item to craft the item.
    Recipe drops are quite rare and thats ur goal for the named mobs to be fair and then u need to farm them regularly to get the unique craftable ingredient to make them this include world bosses
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    to be fair, this is the first time testing legendary gear, i am sure intrepid know about it by now, and by phase 2 im sure we can see some big changes, i agree it needs tuning but it also still needs to feel legendary when you acquire it, i think they need to do more class tuning personally
  • AndiAndi Member, Alpha Two
    edited December 3
    White to green gear should be 5% in damage, green to blue another 5%, and so on. There are 8 rarity grades, which would make it 35%. You could maybe argue for it to be 10%, which would make a legendary 70% more powerful, but that's already crazy powercreep.

    Players here don't understand or don't care about how scaling works, especially if we're talking about percentages and not flat values.
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    Andi wrote: »
    White to green gear should be 5% in damage, green to blue another 5%, and so on. There are 8 rarity grades, which would make it 35%. You could maybe argue for it to be 10%, which would make a legendary 70% more powerful, but that's already crazy powercreep.

    Players here don't understand or don't care about how scaling works, especially if we're talking about percentages and not flat values.

    Exactly
  • SmaashleySmaashley Member, Alpha Two
    edited December 3
    Legendary gear should be THE best shit, but not 4x better than common or uncommon. An Rare+ geared character should have a chance against a legendary geared character and an Uncommon geared character should have a change against an Epic geared character. Honestly, they could make different stats on the same item gear based on PvP and PvE encounter. There are a shit ton of way they can do this. Let's just wait if they can deliver.
  • TiberiusTheronTiberiusTheron Member, Alpha Two
    Exactly
  • RocketFarmerRocketFarmer Member, Alpha Two
    Would seem they should know it was already broken via QA testing.
  • Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
    Would seem they should know it was already broken via QA testing.

    We like to toss around absolute words like "broken", when the reality is that it simply is just a first pass at it. Is it truly broken, or just unfair and needs balancing? (which they have REPEATEDLY stated will be done in the following phases).

    Patience is not a virtue shared by many gamers lately, and due to the fact that the game is decently playable, we have higher expectations of the content that is currently released. It is still an alpha though. Fixes and tweaks are coming.
    Smaashley wrote: »
    Legendary gear should be THE best shit, but not 4x better than common or uncommon. An Rare+ geared character should have a chance against a legendary geared character and an Uncommon geared character should have a change against an Epic geared character. Honestly, they could make different stats on the same item gear based on PvP and PvE encounter. There are a shit ton of way they can do this. Let's just wait if they can deliver.

    This here is good feedback. And they have said that crafters will be able to fine tune the stats on gear to suit their desires/needs. We just have to wait for the balance patches to see how the numbers end up stacking.

    tK6oEvp.png
Sign In or Register to comment.