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Mount Movement Speeds:

ColdSteelColdSteel Member, Alpha Two
What are your thoughts on the current mobility in the game concerning the mounts?

Here are a few of my thoughts or quick requests:
Mount sprint time must be increased, possibly longer for higher tear mounts—not by much, but more than what it currently is.
I would also like mounts to be able to jump over stuff more easily like your avatars currently do. It is frustrating to dismount when you get blocked by small rocks and outcroppings that should be easily traveled over. The system needs some work.

I would introduce what GW2 has with mounts at some point in development or, say, a big release down the road.
In GW2, each amount has abilities and advantages. Bunnies can jump high and be used to climb terrain. Sting rays hover, raptors launch for long distances, etc.

I looked at all the verticality in the game and wished that, at the very least, I had my GW2 Bunnie mount to climb mountains and terrain, making it easier for me to travel from OakenBane to Remnants of Sephillion.

Please add this to your game for all your mounts in specific categories. You have unique abilities for each mount class.
WOW incorporated what GW2 had and added a version to Dragon Flight.

Comments

  • UltimateTitaneUltimateTitane Member, Alpha Two
    So far i dint get kick off the horse while I had agro. Great for escaping, but once in a while it seems logic to get kicked off as well.

    Back in the days of Dark ages of Camalot (DoaC) between 2 towns you had a horse route a way of 'fasttraveling'.... did take some time tho... 15 minutes whas nothing :) Wuold be nice to travel a bit faster for some coins between nodes.

    Like the idea of different mounts different specs. As long it isnt overpowerd!
  • SmaashleySmaashley Member, Alpha Two
    I feel like mounts are not fleshed out. They are nothing other than a little speed boost. The horse should be faster I agree. They all should have special skills which is already planned I think, but not implemented yet.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Animal husbandry has tons of stuff coming with skills for mounts. Including gliding. Mounts that will charge into battle and knock back or stun. You'll be able to breed mounts that will have all sorts of different skills.
  • MincVinylMincVinyl Member, Alpha Two
    Some points of consideration:
    • Too high and you trivialize the meaning of travel. If your mount was infinitely fast, the game might as well have fast travel.
    • Too high and you prevent pvp or player interaction. Are there sufficient ways to dismount enemy players at different speeds? Based on the physics engine and skills in the game, there should be a definitive value for this.
    • Too high and you have too many pvp interactions. Players dying and running back to quickly. Think not only 1v1 interactions, but large group 50v50 guilds trying to take an objective. Tanky metas could come about where nobody dies and GvG fights become stalemates from players rezzing and riding.
    • Too slow and players get bored, see the game as tedious, spend less time playing and more time waiting.
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  • ShoklenShoklen Member, Alpha Two
    edited December 3
    My only thoughts at the moment (knowing things will change of course).
    • Mount Sprint could be a pinch longer.
    • Crocs shouldn't be as fast as they are (the fastest) on land. It's borderline crazy and looks silly.
  • ShabooeyShabooey Member, Alpha Two
    I think the base mount speed should go up by 5% and the dash should be a few seconds longer. You should also, after X damage, get knocked off your horse like you do in ESO.
  • Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
    ColdSteel wrote: »
    What are your thoughts on the current mobility in the game concerning the mounts?

    Here are a few of my thoughts or quick requests:
    Mount sprint time must be increased, possibly longer for higher tear mounts—not by much, but more than what it currently is.

    I would also like mounts to be able to jump over stuff more easily like your avatars currently do. It is frustrating to dismount when you get blocked by small rocks and outcroppings that should be easily traveled over. The system needs some work.

    I agree with both these statements. I would like to see mount speed feel a bit faster and the sprint function to last just a little longer. It would also be nice to have the mount sprint share the same keybind as the character.

    The terrain obstacles will probably come with polish down the line though, so I'm not too worried about this for now.
    ColdSteel wrote: »
    I would introduce what GW2 has with mounts at some point in development or, say, a big release down the road.
    In GW2, each amount has abilities and advantages. Bunnies can jump high and be used to climb terrain. Sting rays hover, raptors launch for long distances, etc.

    This is already in play and planned for the future. The raptor mount jumps 3 times higher, and we're guaranteed to see more mounts that do different things in the future.

    Also, there are 4 mount abilities listed on the options/hotbars, and they've mentioned in previous devstreams that mounts will have some abilities available to them.

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  • ColdSteelColdSteel Member, Alpha Two
    Thanks, guys. Good input and updates on what are in the works.
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I'd like to see running be 75% of movement speed, sprinting = 100% movement speed, mana song adds 10%, Horse is 125% and no sprinting.

    Currently, mana song, sprinting, horse speed and horse sprint is too fast.
    let's slow it down a tad more.
    {UPK} United Player Killer - All your loot belongs to us.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    novercalis wrote: »
    I'd like to see running be 75% of movement speed, sprinting = 100% movement speed, mana song adds 10%, Horse is 125% and no sprinting.

    Currently, mana song, sprinting, horse speed and horse sprint is too fast.
    let's slow it down a tad more.

    I agree with most of it. Starter mount is 135% and the player made mounts are 140%.

    Add 25% to all your values IMO.
  • VeeshanVeeshan Member, Alpha Two
    edited December 5
    btw mounts will get abilities and skills eventually we kjust have bare bones mounts atm and speed increases as level goes up i think apprentice mounts are like 180% and there 2 ranks above that we dont have yet master and grandmaster
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