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The balance we need for 20th December and hopefully you guys have that version to use

schroboyschroboy Member
edited December 2 in General Discussion
Node wars preview seems the best and very balanced version of the game... I will be bringing video with time stamps of each place where balance feels good and ttk feels good enough and why it should be like this for 20th ALREADY FROM DAY 1 OF IT
https://youtu.be/DJZVi3F513s?t=1939
Lets look at this link here until around 32:45
Don't know if the guy survived later on but he was a tank and he was focused with no one healing him... He only had buffs on him (probably his own tank buffs) and debuffs getting stacked and removed as time passes.
But he was able to endure it for a very long time...
Do you feel the same happens in the balance version of phase 1 of alpha 2? I doubt it... probably you only need 1 or 2 mages or 1 bard or 1 cleric to kill a tank without someone healing him in less then 2 seconds.
Not to mention if we go by the seconds of the video which it started around 32:20 and ended around 32:45 it was an 25 second TTK and it FELT VERYYYYY GOOOD. So stop saying TTK around 10 second or less is good because it aint, if you can't understand that pvp is 25% gear, 50% skill and 25% situational, then i am sure you mostly played p2w games or too much instanced and scheduled meta pvps, dont get offended tho it is just my opinion.
https://youtu.be/DJZVi3F513s?t=2140
Lets look at this link here until around 36:00
Lets look at the heals... You see probably only 1 healer doing heals... and it is gorgeous the numbers he is doing heals... aoe heal doing less then 100 heals (specifically around 50-70 range) and one strong heal does more then 100 (but it aint more then 150).
So why in this version a cleric is healing 5k? or 2k when he is only lvl 10 cleric? does it make sense that type of balancing? Or even a lvl 10 dealing more then 500 damage? It doesnt right?
https://youtu.be/DJZVi3F513s?t=2510
Now lets look at this one from 41:50 until....
You can see Steven kill mobs lvl 15 lowers then him and still "struggle" little bit... it aint something ONE SHOT it is very balanced... he won't necessarily die for the mobs... But he will take a few seconds more to kill them and Steven is a lvl 30 with it seems Heroic armor set legendary jewerly and rare weapons and 1 legendary supportive wep.
Which you can see right here:
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Or in minute 42:32 of the link of this section of the comment.
So while you check you can see on his items that... HIS ATTRIBUTES like inteligence, wisdom, consistution is very high... While his magical power and physical power is both lower then 100.
It is a given that he is using rare weapons... But once he gets his legendary weapons... he must not be higher then 100 and magical offense...
Look at this guy a streamer with class bard who is soloing firebrand to get items.
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He is 5 level lower then steven in the node wars version of balance and has 1k magical power? What the f is that? Why did the balance shifted soo intensively towards such HIGH numbers? was it purposively because of phase 1 testing was focused in server? if so ok... hopefully phase 2 we will get back that other balance lol and i rest my case... But if it wasnt? then... please put it back to node war version.
On node version from rare to legendary the jump cant be higher then 100, please it just cant be. it just makes the game ugly to pvp very very ugly just like the way phase 1 is right now.
But continuing... on 42:33... you will see steven go against a few players and while he is level 30 with those legendary and heroic items + rare, you can see the ttk is quite long (even if steven is not really doing combos properly and bla bla bla) and that is very good... Because or the other player might have a chance to do something and outplay steven and kill him... Or just run away, so the end was around 43:02 the 2 players vs steven... the ttk was pratically 30 seconds 2v1 both lvl 15 with standard equipments against steven with legendaries/heroic/rare lvl 30. I find that wonderfull. Even whilst both of the players against him were doing strange stuff (including steven too), it was wonderfull TTK and balance.
https://youtu.be/DJZVi3F513s?t=2845
47:25 to 47:45
Lets look here a cleric... this is what should happen if you make mistakes like these or dont know how to play... I am sure the cleric could be able to heal everything up back... Dont know why he did not. But the ranger played wisely and when he was without any more spells finished off with basic attacks. He did a damage of 400 but it was a crit... probably the normal damage of that is around 100-200 so it is a very good damage to have and not like we have now we doing damage of 500+ and critic 1k or 2k lol. But overall it seemed that this Plannidorf was bugged since he was doing only channel mana thing lol.
Anyway the TTK again is marvelous even if you are someone noobish and take few time to realise that you are being attacked... it took the ranger 20 second to kill the cleric which did nothing then walking while taking damage.

https://youtu.be/DJZVi3F513s?t=2990
49:50 to 50:00
You can clearly see even mobs without stars take a bit long to kill with people grouping up together on it and thats really good balance as well.

https://youtu.be/DJZVi3F513s?t=3375
56:15 to 56:22
Here we see a ranger doing something towards the event gets focused down and gets few heals and defenses... But dies in the end... and there are more then 10 ppl probably focusing him and look the TTK... 7 seconds... That is very fair. He could just stop what he was doing and to airstrike more the other ability to escape.

https://youtu.be/DJZVi3F513s?t=3695
Look at this silly boy here: 1:01:35 to 1:01;55
He went in full as a fighter (goat) and distracted the team... because he was doing damage... But when he was focused he just went out and he was able to survive and receive heals only after he was pratically safe. And even the heals were not much... it took around 4 to 5 heals to get him full, so if he remained there he would handle a bit... But probably die, since he would've gettong wounded and other debuffs too, even whilst he might have gotten some few buffs.
But it is balanced as hell in this version jesus...
You can see here too https://youtu.be/DJZVi3F513s?t=3796 1:03:15 that he went in again killed few people and also got focused and got heals... But while getting focused and getting heals... he did not reach full hp with the heals he remained lower then 25% at all times. and that is very well balanced type of pvp gvg or 1v1.
He probably died but still it was a good going back and forth within 25% of his hp.
it ends around 1:03:30

And last but not least: https://youtu.be/TnccM1wV3Eg?t=1025
I see you guys doing this boss.. healers healing less then 200, but consistently which is awesome.
Damage dealers dealing less then 200 and few crits higher then 200 and it is beautiful. I can recon you guys are all lvl 15 against lvl 30 boss. Somehow i felt the boss damage was "quite" low on you guys. But you guys spefically were doing a fine damage and fine healing for survivability... So only change the boss to be honest. or put it level 15 too.
So with all examples out of the way... my feedback is... just bring balance patch from node wars or the last video of this post on killing tumok... into the balance patch of phase 2 of alpha 2 in 20th december AND THEN we can start balancing stuff from there.
The balance patch on phase 1 is just horrible and shortsighted i would say.
If that can't be... Why you guys changed then? Who asked for it? who said it would feel better to do like that?
And also if can't be then you guys would probably need to give a player level 1 who just started to start with a 1-3k hp and when being lvl 10 having already around 10k hp... Because when you balance thru high numbers you gotta give back also in terms of hp and mana for the players.
I find ugly to see mages, bards, clerics,rangers... having same amount of hp fighters and tanks.
and also fighters having more or same amount of mana as clerics and mages.
It break all classes fantasy of what is a Sorcerer/Mage supposed to do and what is a Guardian/Tank supposed to do and also other classes what they are supposed to do.

Comments

  • schroboyschroboy Member
    edited December 2
    schroboy wrote: »
    On node version from blue to rare the jump cant be higher then 100, please it just cant be. it just makes the game ugly to pvp very very ugly just like the way phase 1 is right now.
    Made a typo here and dont know where to edit... so i leave it here i wanted to say from rare to legendary jump, cant be higher then 100 so steven right now is on 75 magic power then if he gets legendary weapons of level 30 it cant go higher then 100. But probably his attributes like int and mentility might reach 300 so it is ok.

    Edit: found where to edit lol. sorry.
  • So your admitting that you didn't know phase 2 has everything to do with server quality and things of that nature.

    Nothing to do with class balance......
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    Jesus for a moment there you made me question my brain... But you are the one which is saying nonense so whatever. Keep going if needed i wont really dwell into it, because there is not enough info for your reasoning and i dont want to downgrade myself to understand it.
  • VeeshanVeeshan Member, Alpha Two
    honostly just need to reduce dmg and healing by like 50% :p
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