Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Sound Design: finisher
Dramalama
Member, Alpha Two
It's often unclear when a finisher is happening. It would be great to introduce a specific sound effect for finishers so players can more clearly track successful final blows.
4
Comments
Also make it obvious graphically. I play without sound most of the time.
https://youtube.com/@artyomkroost?si=oBpTsxgGs66J0WO1
If you don't get a deadly/extended finisher, you don't get the text
book is the one where the final finisher is most obvious - the book does a notable swirl while the character thrusts his fist in the air.
And the wand does it's beam (Which is terrible because it animation locks you)
Other than that I agree. The only way to know you've triggered a finisher is the status condition proc text.