Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Sound Design: finisher
Dramalama
Member, Alpha Two
It's often unclear when a finisher is happening. It would be great to introduce a specific sound effect for finishers so players can more clearly track successful final blows.
4
Comments
Also make it obvious graphically. I play without sound most of the time.
https://youtube.com/@artyomkroost?si=oBpTsxgGs66J0WO1
If you don't get a deadly/extended finisher, you don't get the text
book is the one where the final finisher is most obvious - the book does a notable swirl while the character thrusts his fist in the air.
And the wand does it's beam (Which is terrible because it animation locks you)
Other than that I agree. The only way to know you've triggered a finisher is the status condition proc text.