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Sound Design: finisher

DramalamaDramalama Member, Alpha Two
It's often unclear when a finisher is happening. It would be great to introduce a specific sound effect for finishers so players can more clearly track successful final blows.

Comments

  • AndiAndi Member, Alpha Two
    Dramalama wrote: »
    It's often unclear when a finisher is happening. It would be great to introduce a specific sound effect for finishers so players can more clearly track successful final blows.

    Also make it obvious graphically. I play without sound most of the time.
  • ArtyomKrOostArtyomKrOost Member, Alpha Two
    +1. Sounds for for the finishers is a must have. And slightly different sounds for Deadly ones
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  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Agreed
  • VeeshanVeeshan Member, Alpha Two
    to be fair you currently have a different attack animation aswell as 3 word texts popping up on the screen saying stagger, Daze, Snared :P i havant realy had an issue on the ranger knowing when the finishers have proced but i guess a slightly different sound effect for finishers would also help
  • SpifSpif Member, Alpha Two
    Book is particularly bad for knowing when a finisher is happening. A lot of other weapons have a multi-hit as the second to last attack, and book just looks like a lot of arm waving. It probably needs an animation update.

    If you don't get a deadly/extended finisher, you don't get the text
  • ShivaFangShivaFang Member, Alpha Two
    Spif wrote: »
    Book is particularly bad for knowing when a finisher is happening. A lot of other weapons have a multi-hit as the second to last attack, and book just looks like a lot of arm waving. It probably needs an animation update.

    If you don't get a deadly/extended finisher, you don't get the text

    book is the one where the final finisher is most obvious - the book does a notable swirl while the character thrusts his fist in the air.
    And the wand does it's beam (Which is terrible because it animation locks you)

    Other than that I agree. The only way to know you've triggered a finisher is the status condition proc text.
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