Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can we meet in the middle and make it so we can group up with people 5 levels apart?
Flashfirez23
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
The leveling change that punishes players that are more than 3 levels apart from each other by reducing exp was a horrible change. It rightfully has been panned by the community. As it has already made the game less social and making finding groups way harder than it needs to be. Social MMOs need to promote players to play together not disincentivize players from playing together! I understand the team is worried about power leveling but the change has only made the game worse not better. Intrepid needs to figure out a better solution to power leveling instead of punishing people from grouping. In the meantime can we please at the very least broaden the range that players can group together to allow for us with players that are 5 levels apart from us. So, we can actually play with our guild members and friends. This is only a bandaid fix as the system needs to be overhauled completely to support players grouping together and promoting a social environment.
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Comments
This change made it much more difficult to get groups. I for one basically immediately had to stop grouping with some people I'd been playing with every weekend because I was suddenly not the right level range.
IMO A level 14 and a level 19 grouping is within the realm of normal, especially considering dynamics like tanks wanting to be over leveled, and groups often allowing under leveled healers.
Everquest, which FWIW also had a level 50 cap to begin with, allowed a 6 level difference with no change to EXP, and at a 7 level difference, the lowest level person simply stopped gaining EXP at all, while everyone else still did.
come later phases / release when node level affects POI enemy levels you will have a clear picture on where you should be grinding and that place would always be filled with the same level people so grouping would be easy
Yeah other games that have dealt with this were a lot more generous with who you could group with. Ashes needs to take the same approach because it’s hurting the social aspect of the game.