CROW3 wrote: » I also wonder how much of the capital in Phase 1 has been generated via duping, running those goods via caravans, then funneling into gear crafting / acquisition - all meaning, is the elephant more like a really loud cow? Still a problem, but not as big as perceived without the upstream momentum.
Highborn wrote: » it was very clearly communicated that gold and item sinks are not yet in the game. Besides, most people don't run and/or cant afford to run caravans all the time
wakkytabbaky wrote: » it almost sounds like gold and the economy side wasnt the focus for phase 1 , oh wait. we have no clue what plans Steven and Intrepid have up their sleeve for Phase 2 especially since its meant to be focusing on economy and crafting etc. they probably already have the numbers adjusted so you get cents on the dollar for all your caravan goods come Phase 2
Darsh13 wrote: » But wait just a minute.. if the price of 1 copper sky rockets to 250g due to broken economy caused by money making caravans.. what’s to stop me from just selling my copper ores to make money too?
Andi wrote: » You could fall into a barrel of tits and come out sucking your thumb, couldn't you.
Andi wrote: » With player vendors coming in wave 2, people will now be able to trade resources. What sounds nice on paper will turn into a nightmare, once you realise that inflation will skyrocket like it's Turkey 2024 - because caravans multiply money. You'll see the big guilds farm for a day or two, then rake in thousands of gold in the first week alone. Everything will be priced at unreasonable prices, because money will be worth nothing, and only caravans will make sense as a money making activity. Good luck trying to buy some mats to craft your next herbalism sickle or lumberjack axe, when a copper ore will cost 250 gold. No way you can make enough money by farming mobs. You'll have to run caravans, too. As we then enter the second month, hyperinflation will have taken over, and player stalls will fall out of use, because nobody will want money anymore if you can just create more of it out of thin air semi-afk than you can earn by selling mats, which are now worth more cash every day.
Rym wrote: » Andi wrote: » With player vendors coming in wave 2, people will now be able to trade resources. What sounds nice on paper will turn into a nightmare, once you realise that inflation will skyrocket like it's Turkey 2024 - because caravans multiply money. You'll see the big guilds farm for a day or two, then rake in thousands of gold in the first week alone. Everything will be priced at unreasonable prices, because money will be worth nothing, and only caravans will make sense as a money making activity. Good luck trying to buy some mats to craft your next herbalism sickle or lumberjack axe, when a copper ore will cost 250 gold. No way you can make enough money by farming mobs. You'll have to run caravans, too. As we then enter the second month, hyperinflation will have taken over, and player stalls will fall out of use, because nobody will want money anymore if you can just create more of it out of thin air semi-afk than you can earn by selling mats, which are now worth more cash every day. My man you're overreacting. First of all you need at least an hour with a good farm spot to make enough to fill a caravan run, afterwards a caravan run takes over an hour, sometimes an hour and a half, to produce between 20-35 gold. And just because some people run caravans doesn't mean that prices will inflate to this degree, especially with how risky caravan runs are. You are also ignoring something, the caravaners are consumers in this economy, and if you're not a consumer then you're a producer, and gatherers are producers.