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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Stat priority with conflicting Archetypes
Gandohar
Member, Alpha Two
Greetings!
I have enjoyed my time so far playing Alpha 2. However, my mind always wonders ahead and I'm curious if anything has been mentioned about how the Archetypes/Sub-Archetypes will work that are..conflicted. What I mean by this is lets say you go Mage who use spell power as your primary archetype but run Rogue as your sub-archetype. Would you then need to convert to using physical power weapons or would you keep stacking the spell power? I'm curious how this will all play out.
Apologies in advance if this topic has already been talked about, I tried to find an existing article but couldn't.
I have enjoyed my time so far playing Alpha 2. However, my mind always wonders ahead and I'm curious if anything has been mentioned about how the Archetypes/Sub-Archetypes will work that are..conflicted. What I mean by this is lets say you go Mage who use spell power as your primary archetype but run Rogue as your sub-archetype. Would you then need to convert to using physical power weapons or would you keep stacking the spell power? I'm curious how this will all play out.
Apologies in advance if this topic has already been talked about, I tried to find an existing article but couldn't.
0
Comments
1) Augmented skills all continue to scale off the same stats as the unaugmented skill.
2) Augments are go in multiple different directions, some retain original stat scaling, others switch stats entirely to a stat more assosiated with the secondary archetype.
3) Augments all gain hybrid scaling by retaining the original stat scaling at the original rate but also gain additional stats which add to damage.
Option 1 gives us the simplest system with the greatest flexibility to swap secondary archetype. Option 2 defacto closes off certain augments unless you stat for them and establishes a 'shallow' secondary archetype vs a 'deep' one. The deep secondary would be much less able to effectivly swap secondary archetypes. A Mage/Rogue who put a lot into Dex probably dosn't make a good Mage/Tank. Option 3 gives an in between where you can be rewarded for stat diversity but it's not needed for effectivly accessing any skills and it dosn't lock you into a particular secondary archetype choice either.
This basically.
Right now AoC is closer to a MOBA or certain specific team shooters than to many of the older MMOs/RPGs that would make someone think about asking this question.
You might be able to switch to physical power weapons, but that probably wouldn't be the 'part' of Rogue you'd be gaining, so there wouldn't be any actual incentive to switch the power type of your equipped weapons.
There are lots of stat systems they can replace the current placeholder(?) with, so we probably wouldn't get a full explanation of it until they are closer to finalizing something.
I think in most cases the primary's main damage type will hold. We already see that the ranger's lightning arrow is physical, even though it is elemental damage.
On the other hand, we see that Intimidating Aura uses Magic Power. (I'm a would be tank/mage and I'm building magic power for Intimidating Aura because I'm eccentric that way)
So it remains to be seen - and will likely depend on augments. I would expect hybrid classes to have options to build either way. I would be very surprised of Paladins and Spellshields don't have skills that scale on magical, because Intimidating Aura exists. I expect paladin self-heal to scale on magical.
mage rogue is a spellhunter so they probaly use magic i would assume still however
Lets take Fighter mage for example there class is spellsword this would make me think they would end up swapping to a degree to magic dmg or even a mix of both when it comes to calculating dmg we just dont know atm we will find out more closer to phase 3 however whe nthey start to come online.
like maybe the spellsword will get a passive that converts Str into magic dmg bonus instead of physical and keep the same stat itemisation and just have to switch to spellsword instead who knows