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For people looking for a more Solo/Casual experience

KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
For anyone with concern about AoC not being friendly to a laid back/casual/solo experience I give you this link to this story. We have all read/heard the stories of large scale battles in Eve where massive amounts of the game is destroyed/lost. But this story is about one individual that is too stubborn to team up with people.
Long story short - A person plays for 16 years and has everything he worked for taken away in one fell swoop.

https://pcgamer.com/eve-online-player-thinks-no-one-will-notice-if-he-hauls-dollar5000-worth-of-items-is-wrong/

There will eventually be similar stories written about Ashes, guaranteed.

Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I can't figure out what the post is supposed to be conveying other than 'save your time, go play something else'...

    But unfortunately, for most people who want the sense of progression and camraderie that would be provided by a modern, balanced game that retains depth and also is more of a Fantasy game, there isn't much right now.

    If you aren't enjoying FF14, Classic WoW, Retail WoW, or Throne and Liberty, then whatever this game is in the end, is your main 'last hope' for the genre and all that.

    Save us, Jake Song! (I really should stop saying this one since I'm satisfied for now)
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • CROW3CROW3 Member, Alpha Two
    Agreed, but out of curiosity, what do you think is the moral of this story?
    AoC+Dwarf+750v3.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Azherae wrote: »
    I can't figure out what the post is supposed to be conveying other than 'save your time, go play something else'...

    But unfortunately, for most people who want the sense of progression and camraderie that would be provided by a modern, balanced game that retains depth and also is more of a Fantasy game, there isn't much right now.

    If you aren't enjoying FF14, Classic WoW, Retail WoW, or Throne and Liberty, then whatever this game is in the end, is your main 'last hope' for the genre and all that.

    Save us, Jake Song! (I really should stop saying this one since I'm satisfied for now)
    I have a bunch of other games that have appeared in the past 18 months that greatly surpass my interest in Ashes.
    Ashes was my last hope in 2017 - especially when I thought that Ashes woul release before 2020.
    I thought WoW would not be able to resolve the issues I had with their max Level content from 2012 through 2021, but... they found a way.
    Obsession with Risk v Reward is the antithesis of my hopes for any video game. (I was intrigued by Meaningful Conflict, which initially seemed to be interchangeable with Risk v Reward... until after Jeffrey Bard left Intrepid.)
  • LudulluLudullu Member, Alpha Two
    CROW3 wrote: »
    Agreed, but out of curiosity, what do you think is the moral of this story?
    Didn't read the article, but seems like the classic "only carry what you're prepared to lose". Which is definitely true for Ashes as well. And I'm saying that as someone who has lost slighty more than he was prepared to lose in that moment - all purely due to my own misplays.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I think IS could address this. There is a part of Ashes that could be expanded. I do enjoy the balanced team content but most often I find as a Bard. I'm playing in mishmash groups. Two fighters and me. A Mage and a ranger and me.

    Team balance is creative as you have to play to the teams strengths. Someone leaves and the small group dynamics change.

    IMO I would love to see content designed for that. Maybe camps that are better designed for small teams. Maybe even things like killing a camp enough times a lower end boss could spawn. Maybe something like the delves in ESO but slightly beefier.

    I'm sure IS could come up with creative ways to deal with this. IMO it could add allot of depth. Would also help when the majority are top level. Randoms could still team and level this way.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    I think IS could address this. There is a part of Ashes that could be expanded. I do enjoy the balanced team content but most often I find as a Bard. I'm playing in mishmash groups. Two fighters and me. A Mage and a ranger and me.

    Team balance is creative as you have to play to the teams strengths. Someone leaves and the small group dynamics change.

    IMO I would love to see content designed for that. Maybe camps that are better designed for small teams. Maybe even things like killing a camp enough times a lower end boss could spawn. Maybe something like the delves in ESO but slightly beefier.

    I'm sure IS could come up with creative ways to deal with this. IMO it could add allot of depth. Would also help when the majority are top level. Randoms could still team and level this way.

    Btw IS, please please please this, this has been getting 'in my way' as a solo-until-called healer for so long and it hasn't changed mostly so far until TL and even they only do it in certain better/later designed areas.

    I don't want an area to be so relatively homogenous in 'ecology' and threat, that when my party comp changes, the best thing to do is change area altogether. At least not immediately.

    I guess this is moreso an encouragement to keep doing what you're doing than a complaint or concern, just please keep in mind to build areas with some sort of natural flow to them of this kind, even if it's just Shadowed Crypt tier.

    I don't know how to convey why Shadowed Crypt is just 'above' my desired line and Sanctum of Desire/Saurodoma Island is only 'on' it, but the best Ashes-comparison I have is Daragal Estates, which is also slightly below that line.

    Let us Mish Mash!
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
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