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A casual reminder: 2 weeks to fix 2 game breaking issues before Phase 2

ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
edited December 4 in General Discussion
1. Gear power scaling issues.
2. FUBAR warehouse storage which deletes materials you put into it.

Gear power scaling issues are being covered in multiple different threads. I leave it to George Carlin to convince you why working storage is important:

https://www.youtube.com/shorts/8Hj73rOlK9I

2 weeks to fix 2 game breaking issues, no pressure. I really hope those issues have been already resolved in whatever build we get on the 20th of Dec.
My lungs taste the air of Time,
Blown past falling sands…

Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Neither of which are server stability.
    They are were to bring the new server tech online and have bigger issues to solve.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • SpifSpif Member, Alpha Two
    Nonono, I think this timely reminder is very much needed. Intrepid recently switched from sprint to Kanban, so they may have their milestones confused, sprints all jacked up, people checking out tasks that they're not really planning on working on, and scrum masters crying in the corner and not giving people any direction or timeframes.

    You sir, have done the development team a great service with this casual reminder. And I also did my part by bumping this thread. Teamwork makes the dreamwork!
    /s
  • VeeshanVeeshan Member, Alpha Two
    edited December 6
    1. Gear power scaling issues.
    2. FUBAR warehouse storage which deletes materials you put into it.

    Gear power scaling issues are being covered in multiple different threads. I leave it to George Carlin to convince you why working storage is important:

    https://www.youtube.com/shorts/8Hj73rOlK9I

    2 weeks to fix 2 game breaking issues, no pressure. I really hope those issues have been already resolved in whatever build we get on the 20th of Dec.

    Both fixed acording to PTR patch notes
    bwc72dj1f68m.png

    the rate the devs address things is unreal



  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    the entitlements on some people tho...
    {UPK} United Player Killer - All your loot belongs to us.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Veeshan wrote: »
    1. Gear power scaling issues.
    2. FUBAR warehouse storage which deletes materials you put into it.

    Gear power scaling issues are being covered in multiple different threads. I leave it to George Carlin to convince you why working storage is important:

    https://www.youtube.com/shorts/8Hj73rOlK9I

    2 weeks to fix 2 game breaking issues, no pressure. I really hope those issues have been already resolved in whatever build we get on the 20th of Dec.

    Both fixed acording to PTR patch notes
    bwc72dj1f68m.png

    the rate the devs address things is unreal


    I like when devs are one step ahead of the player feedback. We will see if that 2/3rds power adjustment will be enough. All it means that pumped up mage instead of 12k Shatter damage will be doing 4k damage....On 25 level non-tank character that 80-90% of your HP. Hopefully defensive stats are going to play a role here.
    My lungs taste the air of Time,
    Blown past falling sands…
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    edited December 6
    novercalis wrote: »
    the entitlements on some people tho...
    I assume this an attempt of sarcasm.

    If it isn't, then just a casual reminder to 2 of you in this thread that Phase 2 is coming and focuses on the following items.

    1idt1ep14own.png

    Good day.
    My lungs taste the air of Time,
    Blown past falling sands…
  • VeeshanVeeshan Member, Alpha Two
    Veeshan wrote: »
    1. Gear power scaling issues.
    2. FUBAR warehouse storage which deletes materials you put into it.

    Gear power scaling issues are being covered in multiple different threads. I leave it to George Carlin to convince you why working storage is important:

    https://www.youtube.com/shorts/8Hj73rOlK9I

    2 weeks to fix 2 game breaking issues, no pressure. I really hope those issues have been already resolved in whatever build we get on the 20th of Dec.

    Both fixed acording to PTR patch notes
    bwc72dj1f68m.png

    the rate the devs address things is unreal


    I like when devs are one step ahead of the player feedback. We will see if that 2/3rds power adjustment will be enough. All it means that pumped up mage instead of 12k Shatter damage will be doing 4k damage....On 25 level non-tank character that 80-90% of your HP. Hopefully defensive stats are going to play a role here.

    thats what tthis weekend test is for the problem is atm is 99% of who legendary items only have the weapon and are using greens and blues for armor so it bit hard to see the actual effects.
    I havant see what they dont since no access to PTR but dmg scaling is definelty higher than defence scaling is currently it seems
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Veeshan wrote: »
    Veeshan wrote: »
    1. Gear power scaling issues.
    2. FUBAR warehouse storage which deletes materials you put into it.

    Gear power scaling issues are being covered in multiple different threads. I leave it to George Carlin to convince you why working storage is important:

    https://www.youtube.com/shorts/8Hj73rOlK9I

    2 weeks to fix 2 game breaking issues, no pressure. I really hope those issues have been already resolved in whatever build we get on the 20th of Dec.

    Both fixed acording to PTR patch notes
    bwc72dj1f68m.png

    the rate the devs address things is unreal


    I like when devs are one step ahead of the player feedback. We will see if that 2/3rds power adjustment will be enough. All it means that pumped up mage instead of 12k Shatter damage will be doing 4k damage....On 25 level non-tank character that 80-90% of your HP. Hopefully defensive stats are going to play a role here.

    thats what tthis weekend test is for the problem is atm is 99% of who legendary items only have the weapon and are using greens and blues for armor so it bit hard to see the actual effects.
    I havant see what they dont since no access to PTR but dmg scaling is definelty higher than defence scaling is currently it seems
    This has been tested and discussed by few people already. Legendary quality defensive gear did not protect you from that offensive power increase.
    My lungs taste the air of Time,
    Blown past falling sands…
  • wakkytabbakywakkytabbaky Member, Alpha Two
    edited December 9
    need to keep in mind the storage database is still wacked and partially corrupted from previous bugs etc and these will all be fixed come Phase 2 when its all wiped out , i know people who still have like 15 tabs, while those tabs are now working and keep all the items in them no problem they are added buggy tabs in the database and arent meant to be there
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