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Nodes should be safe zones except for red/corrupted players

truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
People moving around mats and crafting don’t want to have a target on their back whilst crafting. Recommend all nodes are safe zones except for red/corrupted players. Problem is people at a bank/crafting stations may have the best loot as they craft the best stuff and it’s just annoying having to deal with that.

Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 4
    I agree. At a minimum banks and crafting areas should have no PvP. Only acception should be sanctioned PvP like node wars.
  • Zapatos80Zapatos80 Member, Alpha Two
    Completely agree. It will be grief and scam central if that is not implemented.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    You mean the town proper, not the whole node?
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 5
    pyreal wrote: »
    You mean the town proper, not the whole node?

    They mean the city, town, village, of the node.
  • kadimirkadimir Member, Alpha Two
    edited December 6
    As long as you cant walk into town purple.

    Otherwise I can think of those scrubs who try to gank and then hightail it to the safe zone when it's not working out.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    absolutely not

    had some of by best fights defending our node against enemy guilds raiding us
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  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    At minimum, high level guards should be at the bank and crafting areas to protect crafters.
  • Helios_BlackHelios_Black Member, Alpha Two
    Should be like Archeage where you can attack someone in a town if you want but with the knowledge that the guards will kill you quickly after.
  • irishnedirishned Member, Alpha Two
    I agree with the high level attentive OP guards, you can gank but you will be 1-2 shot afterwards.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    In another thread I argued to have storage linked when accessing stations for convenience. And while I still think it would be for the best, someone made a great argument that requiring players to move through the city with their rare materials provides great opportunities for PvP ranging from corrupted kills (which would be a bad idea in a city anyway) to guild and node war interactions where enemy players ambush crafters in less patrolled areas of the city which sounds amazing. So hard no to cities being sanctuaries. But there should be options to increase the guard to make it harder to do. It would just take up a building/upgrade to do it so it comes at a cost.
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  • AndiAndi Member, Alpha Two
    Node towns should most definitely be sanctuaries. Having to log out every time the cat burns or the plumber comes isn't "oldschool" or "fun".
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 11
    More I think of this. Other then guild wars and other sanctioned PvP. You should not be able to PvP in banking and crafting areas. Game has proved PKers will find creative ways to attack people they want to. Giving them an opening, they will excplot it. It will happen.
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