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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mayor/node suggestion
Veeshan
Member, Alpha Two
Ok just a couple suggestion for Mayor/node system
- I think you should change how the very first mayor works for the node instead of an election the first mayor goes to the person who contributed the most XP to a nodes level when it hits level 3 since they effectively founded the node. this bypasses the whole need to rush lvl 10 and ignore the node until one becomes lvl 3 and rush in there to win the popularity vote. This change would reward those who put in the most effort getting a node up an running initialy over the selfish XP gain. You could even go about putting a plaque in the node that has the name of the person who contributed the most Xp when it hit level 3 and have it read Founder of (Node name) (Player Name) would be neat little touch
- Mayoral flying mounts need a slight nerf imo in there functionality some ways to do this is the following dont have to do them all just some suggestion to reduce there effectivness at bypassing system, there meant to be for helpiong with node wars and getting birdeye view of battle field not realy an OP errand boy
1. Limit the distance they can travel away from the Node centre before they can no longer fly
2. Remove there ability to fly with materials in there inventory, Its realy snowbally when mayor gather you can literaly block anyone else gathering that resource, like i know exactly when a mayor on my server is hitting willow tree cause there 0 to be found anywhere as they just zig zag across the map and since tree are pretty much visable anywhere from the sky they just disapear, We also have the issue of mayor just training mobs on peopel and looting the graves and flying away and u cant do anything about it
3. Reduce there HP atm they are way to tanky
- We need different layouts there all just copy and pastes atm of the one node with slighly shuffled building spots. Please dont be affraid to vary nodes up some should be more defendable other should have other perks. Like you could have a super defensable node built into the mountain but as a trade off they get less building spots to use or you can have a one with 0 natural defences but it comes with extra emply plots to build in. Each node should feel somewhat unique to fight over. You should be aiming for atleast 2-3 different layouts/terrain design per biome with the vassaling and node leveling system atleast 2-3 different nodes should make thing feel different
- Needs to be a timer on being able to vote or apply for mayor it realy sucks when random people join the town just to try and win the election by having there guild leave there current node apply to the new node vote and then bugger off again taking the mayor and then going back to their original node. This may not be an issue when housing a thing since you loose housing im assuming when u drop citizenship. but atm feel realy bad having people rock up for the vote then disapear again people invested in the town should be the only one eligable to vote and apply for mayor.
- I think you should change how the very first mayor works for the node instead of an election the first mayor goes to the person who contributed the most XP to a nodes level when it hits level 3 since they effectively founded the node. this bypasses the whole need to rush lvl 10 and ignore the node until one becomes lvl 3 and rush in there to win the popularity vote. This change would reward those who put in the most effort getting a node up an running initialy over the selfish XP gain. You could even go about putting a plaque in the node that has the name of the person who contributed the most Xp when it hit level 3 and have it read Founder of (Node name) (Player Name) would be neat little touch
- Mayoral flying mounts need a slight nerf imo in there functionality some ways to do this is the following dont have to do them all just some suggestion to reduce there effectivness at bypassing system, there meant to be for helpiong with node wars and getting birdeye view of battle field not realy an OP errand boy
1. Limit the distance they can travel away from the Node centre before they can no longer fly
2. Remove there ability to fly with materials in there inventory, Its realy snowbally when mayor gather you can literaly block anyone else gathering that resource, like i know exactly when a mayor on my server is hitting willow tree cause there 0 to be found anywhere as they just zig zag across the map and since tree are pretty much visable anywhere from the sky they just disapear, We also have the issue of mayor just training mobs on peopel and looting the graves and flying away and u cant do anything about it
3. Reduce there HP atm they are way to tanky
- We need different layouts there all just copy and pastes atm of the one node with slighly shuffled building spots. Please dont be affraid to vary nodes up some should be more defendable other should have other perks. Like you could have a super defensable node built into the mountain but as a trade off they get less building spots to use or you can have a one with 0 natural defences but it comes with extra emply plots to build in. Each node should feel somewhat unique to fight over. You should be aiming for atleast 2-3 different layouts/terrain design per biome with the vassaling and node leveling system atleast 2-3 different nodes should make thing feel different
- Needs to be a timer on being able to vote or apply for mayor it realy sucks when random people join the town just to try and win the election by having there guild leave there current node apply to the new node vote and then bugger off again taking the mayor and then going back to their original node. This may not be an issue when housing a thing since you loose housing im assuming when u drop citizenship. but atm feel realy bad having people rock up for the vote then disapear again people invested in the town should be the only one eligable to vote and apply for mayor.
0
Comments
i would rather have a random who contributed and invested in the node than a random zerg guild coming over zerg vote a member into mayor so they get the mount and then F off back to their home node and never does anythign in the node there mayor off cause they got their mount thats what happend on Resna server 2 of the nodes had basicly no mayor cause they only voted somone in for the flying mount then neglected it for their node.
after a week or 2 week or what not u can have your election, this just allows the node to instantly start progressing instead of having a delay waiting for elections and votes before they can start being built up this will get the node rolling while allowing sufficent time for people to catch up and participate in the mayoral votes
Read much? He said the initial mayor.
I get that, no ty. I want to pick my leaders not just some guy that plays more. With this method you could end up with a Mayor that does not even want the job.
well thats what we currently getting mayors in zergs that get voted in for a flying mount then fks off to another noce once they get it and proceeds to do nothing to the nope. it great when 1 guild had 3 nodes and only the guild main node gets touched the rest ignored cause they just want 3 flying mounts in the guild anmd they can rotate member to win the vote :P also the other 2 nodes were owned by the other zerg that did the same thing effectivly making 2 nodes progress and none of the other. Atleast till the dupe was discovered and then they got built in like 12 hours and then they 4 of the 5 mayors deleted :P not having a single building in 3 nodes for like 3 weeks feels real bad simply cause a zerg wanted more flyers in there guild