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Tier 1 - Level 0 - Equipment

BinnsyBoiBinnsyBoi Member, Alpha Two
edited December 2024 in Artisanship
Hey guys,

Just wanted to make this post as I have noticed a complete disregard for tier 1 crafting entirely and everything is just thrown to the side/sold as it is essentially useless.

I am a guild armour smith on Castus, which requires me to be a high enough tier to craft armour for our heavy armour players. but as i've noticed after crafting a few sets of full legendary tier 2 armour, that i crafted a few heroic tier 1 armours for the fun of it, and realized...it's completely useless.

I would like to see if other people agree with me that tier one scaling from common > uncommon > ect ect ect be ramped up so that when you have a legendary tier 1 piece, it's not basically the equal of a common tier 2 piece.

Take the chest plate for 2nd sword division;
Common : 17-19 armour
Uncommon: 20-22 armour
Rare: 23-27 armour
Heroic: 27-33 armour
Epic: 33-38 armour
Legendary : 39-47 armour

Then you look at the Polished Tin Chest plate
Common: 52-66 armour
Uncommon: 68-84 armour (already double the LEGENDARY Tier 1 armour)
Rare: 86-111 armour
Heroic: 113-147 armour
Epic: 149-183 armour
Legendary: 185-237 armour

Just for a reference, this is the Iron Chest plate:
Common: 69-89 armour
Uncommon: 92-114 armour
Rare:117-152 armour (Already double the stats of Common)
Heroic: 154-202 armour
Epic: 204-252 armour (finally better than Tin Legendary)
Legendary: 254-327 armour

And this is only the armour side, not including the other stats on the armour. weapons, jewellery, ect ect are all seen as useless and no point in actually making anything from it, making it seem like a waste of the game's time and developers hard effect into making those things

Comments

  • Its_MeIts_Me Member, Alpha Two
    edited December 2024
    Steven released a post in Discord under A2 news regarding upcoming changes to gear where higher than expected scaling occurred for some pieces. If you have not already seen this, you might want to take a look.

  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    To be honest the rarity scaling should be pretty base line where the Epic and Legendary of the tier before should be better than the Rare of the next tier but out shined by Heroic and above of that tier. So if you are gear grinding mobs (from what I've seen you only get rare armor) so crafting Epic/Legendary of the tier before would make it so you didn't have to do that for competitive gear. (basically you choose do you want to mob grind or resource grind for your upgrades.)
  • VeeshanVeeshan Member, Alpha Two
    there like 2 quality level diffeence beteen T1 and 2 So Legendary lvl 10 is like around the same as a heroic lvl 20. lvl 10 Epic is like a rare lvl 20

    But T1 is off but to ve fair your basicly done with T0 very quickly to the point it not realky worth farming the better quality mats to craft em the few higher quality mats u do get are better spent going into an apprentice tool
  • CROW3CROW3 Member, Alpha Two
    I wonder how the usefullness will change once scaling, rarity result, resource distribution, and the artisan system is in a more final state…

    Sort of hard to conclude anything right now given how many variables in the chain are in a draft state.
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  • zxbiohazardzxzxbiohazardzx Member, Alpha Two
    some people like it that tier1 / level 0 isnt better then tier2 level 10 stuff for example. there is a reason levelscaling is in place. and with how strong gear-progression is ingame it feels like this post is a non-issue for me. i like that top part for now (legendary previous bracket = uncommon (ish) current bracket)
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