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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Hotkey for defensive target target
Malva
Member, Alpha Two
I know this function already exists in the game and is marked as "under development", but it is a very important function in PVP and PVE.
Having a hotkey that directly selects the target of your defensive target is absolutely incredible. It makes the team's response and coordination much faster, without the need to keep clicking the mouse on the target.
It would be incredible if we started phase 2 with this function enabled.
Having a hotkey that directly selects the target of your defensive target is absolutely incredible. It makes the team's response and coordination much faster, without the need to keep clicking the mouse on the target.
It would be incredible if we started phase 2 with this function enabled.
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Comments
No, it just remove the need to move the mouse and click the frame you want to target. You still need situational awareness and a functioning brain. AND you also need to put in the effort to click the keybind.
Mouse movements + clicking are slow and very inefficient, and not something you want to be doing in high end PvP/PvE.
So... a bot?
Toggling target of target makes a bot? Lol you still need to press the skills you want to use.
Pretty much, yeah. Toggle on auto attack + toggle on auto assist = control a party of eight using just the one character. Add a keyboard macro to repeat some ability every few seconds and you're golden.
IMO, there shouldn't even be a frame for target of target or target of defensive target, but I won't ask for their removal. Now what is being proposed in this thread would make it way too easy to automate a party.
I honestly don't understand all the fuss you're making about this.
This option already >>> EXISTS IN THE GAME <<<, it's just not finalized yet, you can check this in the hotkey section.
It's okay if you think it shouldn't even be possible to see the target's target, that's your opinion and it's okay.
However, given that it is something that is already in the game, it is just not finished yet, asking them to speed up the development of this hotkey is not absurd at all.
Furthermore, saying that it would be a bot, or that it would automate a lot, is nonsense. It's literally JUST quality of life. Instead of selecting with the mouse, I select with a key that I have designated for that purpose.
I never said it was absurd. I only said it would make it too easy to automate a party. I am not against it being implemented, even if I don't like it.
What seems to me akin to a bot is having that button be a toggle, i.e., press it once and your target will change whenever your defensive target's target changes, without the need to press it again when your party's focus changes, as suggested by nanfoodle. This I am against.
There is more then enough fail safes to deal with boting, then worrying auto attack is going to win fights. Holding down a key for auto attack is a dumb idea and heads to carpal tunnel. There is aleady an toggle for auto attack so I don't see IS being worried about that.
By giving them an auto assist toggle you'd be providing them with the tools to do this at a larger scale and, more importantly, the opportunity to do it without macros or any external tool, so that they can claim legitimacy over doing it, especially if one of the party/raid members is actually controlling their character (even if all others are AFK or not actually people).
I'm only trying to explain the benefits for bad actors here. A different issue is what it takes away from skill for actual players, as suggested by Vysione above, which I won't go into.
I never said anything about removing autoattack or forcing people to hold down a key to attack. I know there is an auto attack, that's why I said combining it with auto assist would be a bad thing.
How exactly does this AFK farming work?
Do they keep firing ranged attacks in the direction of the spawn point, or only when the elite mob spawns?
If it’s only when the mob spawns, how does targeting occur if the player is AFK?
Once the elite mob is killed, how is it looted? Or is the goal just to farm experience?
Lastly, how would a toggle for “target of target” specifically assist in this scenario?
Also, I feel like you might have seen an active player farming the same mob repeatedly and jumped to the conclusion that they were AFK farming simply because they weren’t moving. I’ve done similar things—standing in the same spot farming mobs repeatedly—without being AFK. I'm not saying you are wrong, I just doubt that players afk farm in the way you described (without boting).
I can't know which method they used. One method is action combat camera aimed at the mob spawn after leaving auto attack on.
I can't know their goals, but if it was just exp, then they 100% succeeded. If they had a macro or other means to repeatedly press F, then that's an easy way to loot since the mob would die right in front of them. Otherwise, they might have been looking at the screen every once in a while, and pressing F twice if there was anything to be looted.
Assuming all characters to be AFK, it guarantees all characters are focusing down the same target, then another, etc. If only one character is actually being controlled and all others are AFK, then it gives a single player the damaging capability of as many characters as they can gather together.
Could be. Then again, at least one of the instances I saw went on for hours.
If you have auto attack toggled, will the character auto attack an enemy target without you doing the first attack? From my experience auto attack is only active after you have done the first attack, but haven't used action combat camera.
How will the afk players start attacking if the active player is attacking a target? Target of target don't trigger the afk players to start attacking? Again, from my experience, auto attack is only active after you make the first attack.
Hours of farming is normal for "hardcore" players. I have been there and done that.
That problem ended with the fix on gear balance.
Then it's either an action combat thing or a settings thing. I remember there was some option for not needing a target to perform abilities. Try toying with that.
Enable auto attack. Enable auto assist. Done.
It's one thing to farm for hours. It's a different thing to press a button and then farm for hours without pressing any other button.
It certainly made it harder to facetank, but the tools to do it are still in the game, and you'd be introducing a new tool with the auto assist, making it easier again.
You all over this like a pig at the corn. This is a common tool that most MMOs have and auto attacks do work with it in games that have it. Keep replying, I will keep telling you, you are wrong This is in the works, relax and stay calm =-)
If it works the way you say it does, I can see the potential afk killers.
And I'm not really sure what you mean by auto assist, but I don't see how target of target will make the afk killing worse.
But again, I don't really now how this works in ashes so I can't say much about it.
Thank you!
What I mean by auto assist is what is being requested in this thread: they do not want a button or toggle to target "target of target", they want a button/toggle to target the target of your defensive target.
In AoC you can have two simultaneous targets: a friendly one ("defensive target") to cast your heals and buffs on, and a hostile one ("target") to damage. Both your target and defensive target frames show their own "target of (defensive) target" frame next to them. If you are a healer you'd want to have your tank as a defensive target to save time retargeting them; if you're a damage dealer -as it stands now- you may have your shotcaller as your defensive target to see what they are targeting and assist them (i.e., target their target).
What is being requested by nanfoodle is an option to, as a damage dealer, automatically assist your shotcaller (target their target) whenever they change targets, regardless of your current target, so that an entire party may simultaneously select the same target at the press of one player's button, not even one button per player.
In my example of an AFK party except for one character, this character is the defensive target of the other seven and therefore has control over what all eight target and attack at the press of a single button.
Oh, okay, I understand what you mean now. Generally, I’m not a huge fan of toggles. A toggle for auto-attacking your current target is fine, but a toggle for automatically selecting the target of your defensive target feels problematic.
The biggest issue isn’t AFK farming mobs—it’s the potential for large groups to focus-fire on a target in PvP or PvE without much effort. With a keybind to assist, players still need to actively watch and take action to follow the leader’s target, which requires more awareness and engagement.