Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
This change has begun to dampen my enthusiasm for AOC
liuge
Member, Alpha Two
I only played for 2 hours because it was too unacceptable. I collected for 2 hours, my axe was legendary, and I wore the journeyman lumberjack shirt and pants. I also used potions and egg tarts to increase my success rate of getting high quality trees. But unfortunately, under this premise, 90% of the wood I collected was white! This is a shocking drop rate! I can't imagine collecting wood with other colored axes. If he can get legendary or purple wood, it must be God who is cutting trees! Secondly, my level is 20, and I have almost all level 20 green equipment. I died many times while cutting trees, and now I can't resist the one-star monsters at level 14. If there is only one monster, I will kill it, if there are two, I have to run. Because my dozens of deaths were due to trying to kill them. Please check the calculation formula for the drop rate of tree collection, and don't make my hard-earned legendary tools useless.
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Comments
chopped ~50 trees today, got legendary & heroic ash, epic weeping
seems this is easier to get ash & oak rarity than before, atleast for me and on a limited number of trees
I just want a game that "legendary" MEANS LEGENDARY it should be a 0.1% chance lol it was stupid easy before
Agreed. Stable boys shouldn't be chasing crows with the Greatsword of Endless Shadow.
i dunno i seem to be getting them at decent rate all i had was white apprentice gear a purple logging axe and 3 bags.
it possible something ur wearing has negative instead of positive value i guess so might wanna see if anything u equip is reduce a gathering stat instead of boosting it. i only hit a handful of weeping willows but rarity ratio seemed pretty good
I think a good compromise would be increasing rare material drop chance for lower tiers of crafting, as you level your crafting up. Like, you would hit apprentice and then your drop chance for novice trees would increase. This would reward people who were focusing on crafting first, and give them the ability to use powerful items they make while leveling, and still maintaining balance at higher levels.
in this case I would like that the monster not drop so many rare item, the most of the item must be white or green. if you do 3 start most of the item are near rare. Remeber for now the craft is death. when they will found the way to give it again some rework we will see but for now the only gather that you will see will be mount, food and alchemy the other profession has no meaning in this moment.
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damn, never thought I'd agree with this fool but yeah.
Rarity should be as followed imho
85% should be white
5% uncommon
4% rare
3% heroic
2% epic
1% legendary
Thats fine if they remove mob dropped gear
Explanation
Ok but you will stop get gear from the monster and you will wait the gear crafted, because if you want nerf only the crafter the they are now useless, the balance in not good. But think also that for take lvl 20 gaer you will wait 4/5 months because to has all the workbenchs of lvl apprendice this will be the time. And you che only use the item buy from the vendor.
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Crafters can still craft better than rare gear, whereas drops above that level are like winning the lottery.
the problem is that we can't craft lvl 20 items now most of the pg are lvl 25 and we are far to can craft lvl 20 items. If a crafter must sell item to pay the craft now you can't the only crafter that can take money to pay the learning of the crafting cost is who sell mount. They must found a way where the crafter can sell item to pay is works and cost of crafting and gathering with the lvl of the character. Right before the scaling of the damage was too high, but we can sell item we craft also there are lvl 10. They change ...good, but you must find a way to give to the crafter a resoune to craft items. Now this reason miss, if they leave the things in this way there are no meaning to craft for the first 5 month or more. | Like gather and craft but must be a worth to do them. I can max the lvl 25 in short time if I do only lvl up the pg but witch is the reason. I can do some pvp but I don't like pvp and most of the crafter are like me. if after 3 week I'm lvl 25 for the next 5 month what I do? the crafting is a big and importat part of the game, but not for now so if anything change we will lose many tester and many player. I play from the Alpha 1, during the week when I can I make the test in the PTR, we wipe so many time the pg and lvl up again and again. But if they don't fix the meaning of the crafting most of the thing in the game will be trash, Caravan, City, Freehold all these things have no meaning or better the meaning is the meaning of a single game.
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Blown past falling sands…
imo each rarity should be 1/10th the previous.
Legendary base material drop should be 1/100000 (0.00001%) before modifiers.
but why people that never gather or craft came here?!?!
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