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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Some Idea to make the crafting better

in Artisanship
I put some idea that can give some opportunity to improve.
1) City workbench : at T3 the city must has the workbench at apprendice and with the build bring them to Journey.
2) Give the possibility to the crafter to forge eq from lvl 1 to lvl of the crafting skill (with more resource) so the crafter can make the same item with different power/level with a cap : for example item that start from lvl 0 can be craft with max lvl 9, item with lvl 10 to max 19.
In this way the item dropped from the moster is always lvl 0, 10 , 20 and who don't want craft can still play without buy anything but we give to the crafter the possiblity go create item that can we sell to other player.
3) FreeHold in the wiki they wrote that you can take the freehold at lvl 50, I think it's wrong, with journey you can craft max lvl 20 to 29 items, after yuo must be master or gran master, but master and gran master can be upgrade only in the freehold. So if you wait lvl 50 you can't craft for 20 level, I think has not sense, if you give the freehold at lvl 30 after you can improve you crafting with your level and sell item you the player.
4) Give the possibility to can produce item also with more high lvl resource, now to craft a rare item I must have all rare, why not give the possibility to can use also resource with more high quality?
5) Processing: give the possibility to can put the number of the item we want produce with a cap, this we asked many time, if we must craft 4 item I must wait 1 minutes each item and add the resource for each process.
6) Give the possibility to produce more item and the same time, if I want produce potion I can craft only 1 for time and after I must put again the resource, give me the possibility to write how many I want craft, add the resource 1 time and craft all I can. I don't see the meaning to must wait 3/5 sec each production and add again all the 3/4 recource to craft another.
1) City workbench : at T3 the city must has the workbench at apprendice and with the build bring them to Journey.
2) Give the possibility to the crafter to forge eq from lvl 1 to lvl of the crafting skill (with more resource) so the crafter can make the same item with different power/level with a cap : for example item that start from lvl 0 can be craft with max lvl 9, item with lvl 10 to max 19.
In this way the item dropped from the moster is always lvl 0, 10 , 20 and who don't want craft can still play without buy anything but we give to the crafter the possiblity go create item that can we sell to other player.
3) FreeHold in the wiki they wrote that you can take the freehold at lvl 50, I think it's wrong, with journey you can craft max lvl 20 to 29 items, after yuo must be master or gran master, but master and gran master can be upgrade only in the freehold. So if you wait lvl 50 you can't craft for 20 level, I think has not sense, if you give the freehold at lvl 30 after you can improve you crafting with your level and sell item you the player.
4) Give the possibility to can produce item also with more high lvl resource, now to craft a rare item I must have all rare, why not give the possibility to can use also resource with more high quality?
5) Processing: give the possibility to can put the number of the item we want produce with a cap, this we asked many time, if we must craft 4 item I must wait 1 minutes each item and add the resource for each process.
6) Give the possibility to produce more item and the same time, if I want produce potion I can craft only 1 for time and after I must put again the resource, give me the possibility to write how many I want craft, add the resource 1 time and craft all I can. I don't see the meaning to must wait 3/5 sec each production and add again all the 3/4 recource to craft another.
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first I report you for insulting , if yuo are not able to talk without insulting here is not the place you, go troll in other place.
Argument you option where I'm lack of knowledge of the game systems!?! I'm a developer and most of the things I wrote are very easy to implement
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To be fair most old school MMO players have terrible spelling mistakes cause they prioritise typing fast and accurate enough that somone can understand what there typing since they didnt have voice chat back then so you had 2 be fast to get thing across if somonething happens :P
Maybe many people are not english, so instead think about the spelling mistakes maybe they can focus of the thinks I was tring to tell. So tell me what you don't understand of the things I wrote and I can try to explain better. In my contry if someone came and they make spelling mistakes we try to undestand the same not insult.
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You should use a translator and say such.
If the wrong words are used it can be impossible to ferret out the true meaning.
1) At Tier 3 (T3), the city must have the workbench at Apprentice level, and upgrading the workbench further should allow crafting up to the Journey tier.
2) Allow crafters to forge equipment from level 1 up to their crafting skill cap.
Items should scale in power based on crafting level but with a cap. For example:
Items starting at level 0 can be crafted up to level 9.
Items starting at level 10 can be crafted up to level 19, and so on.
3)Adjust the level requirement for obtaining a Freehold from level 50 to level 30.
Justification:
Journey-tier crafting (levels 20-29) ends at level 30. To progress to Master and Grandmaster crafting, players require a Freehold.
Waiting until level 50 to unlock Freeholds creates a 20-level gap where crafting cannot progress meaningfully, disrupting the crafting flow.
4)Allow the use of higher-quality resources (e.g., rare materials) alongside lower-quality ones to craft items.
Example: To craft a rare item, not all resources need to be rare. Players can mix resource tiers to achieve desired results, potentially reducing costs.
5)Add a feature to specify the quantity of items to process in instead of the actual combo
6)Allow the production of multiple items in a single operation. Currently, if I want to create potions, I can only craft one item at a time, and afterward, I need to reinsert the resources manually.
Suggested Improvement:
Add an option to specify how many units I want to craft in one batch.
Insert the resources once and start the process for all desired items in a single operation.
Eliminate the need to wait 3-5 seconds for each individual production and the repetitive task of reinserting the 3-4 required resources every time.
I hope now you can understand better
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