Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback/QoL Feature Request thus far:
lancehavenbay
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Here are is my feedback/feature request
Keybinding for Target Marking: Introduce a keybinding that allows players to quickly mark priority targets. This would streamline the process, eliminating the need to repeatedly click to access the "Mark" option and select an icon. This is HUGE especially when doing larger scale combat/raids. Target could have name called like a normal "chat" and party/raid window showing a prompt (Such as "T") to show others that they can press "T" to quick target the called target.
Loot Method Selection for Party Leaders, not just Raid: Enable party leaders to choose loot distribution methods and conduct random party rolls. The current Need/Greed system can be tedious and intrusive. A compact tab with an option to use a keybind or click to expand when players need it would enhance usability, reducing the annoyance of large or intrusive windows.
Equipment Salvaging for Resources: Provide an option for players to salvage excess equipment into smaller resource amounts. For example, salvaging a copper sword could yield copper, while a bow could yield wood. This would offer players an alternative means of resource acquisition to support progression while addressing concerns about over-farmed resources. It also adds value to unwanted loot beyond just selling it.
Scepter Skill Tree Adjustment: Change the last skill for the Scepter to provide a magical penetration bonus instead of a physical penetration bonus. This appears to be an oversight, as the magic scepter currently grants a physical penetration bonus.
Casting Behavior of AOE Spells: Allow AOE spells to complete their casting even if the primary target is defeated mid-cast, or have them automatically apply to the nearest adjacent target. This would function similarly to the Archer’s barrage ability, which continues to affect targets within its area as long as the skill's duration is active.
These changes could enhance gameplay quality and overall player experience.
One last thing: Spellbooks and Wands share identical skill trees, but the arrangement of the abilities is reversed. This applies specifically to the lowest portion of the skill tree. While the descriptions and damage percentages are the same, one ability is positioned at the top of the tree for Spellbooks and the other at the bottom for Wands. It's possible this inversion was an oversight.
Keybinding for Target Marking: Introduce a keybinding that allows players to quickly mark priority targets. This would streamline the process, eliminating the need to repeatedly click to access the "Mark" option and select an icon. This is HUGE especially when doing larger scale combat/raids. Target could have name called like a normal "chat" and party/raid window showing a prompt (Such as "T") to show others that they can press "T" to quick target the called target.
Loot Method Selection for Party Leaders, not just Raid: Enable party leaders to choose loot distribution methods and conduct random party rolls. The current Need/Greed system can be tedious and intrusive. A compact tab with an option to use a keybind or click to expand when players need it would enhance usability, reducing the annoyance of large or intrusive windows.
Equipment Salvaging for Resources: Provide an option for players to salvage excess equipment into smaller resource amounts. For example, salvaging a copper sword could yield copper, while a bow could yield wood. This would offer players an alternative means of resource acquisition to support progression while addressing concerns about over-farmed resources. It also adds value to unwanted loot beyond just selling it.
Scepter Skill Tree Adjustment: Change the last skill for the Scepter to provide a magical penetration bonus instead of a physical penetration bonus. This appears to be an oversight, as the magic scepter currently grants a physical penetration bonus.
Casting Behavior of AOE Spells: Allow AOE spells to complete their casting even if the primary target is defeated mid-cast, or have them automatically apply to the nearest adjacent target. This would function similarly to the Archer’s barrage ability, which continues to affect targets within its area as long as the skill's duration is active.
These changes could enhance gameplay quality and overall player experience.
One last thing: Spellbooks and Wands share identical skill trees, but the arrangement of the abilities is reversed. This applies specifically to the lowest portion of the skill tree. While the descriptions and damage percentages are the same, one ability is positioned at the top of the tree for Spellbooks and the other at the bottom for Wands. It's possible this inversion was an oversight.
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Comments
Loot Method Selection for Party Leaders, not just Raid - Already exists. check your options.
Equipment Salvaging for Resources - Planned for Phase 2
Scepter Skill Tree Adjustment - Scepter is showing on the roadmap for phase 2 - I think it sharing the same tree as mace is placeholder.
Casting Behavior of AOE Spells - ... I'm not sure what you are experiencing here. AoE spells are mostly template and I can't imagine why your target dying would change anything.