What if there's a system which allows players to create contracts that anyone with the requirements defined during the contract creation could just accept, and craft a given weapon for me, for a price, of course.
The value to creating a contract could be the necessary resources to produce the demanded item with some additional resources plus glint.
As soon as the item is crafted, the contract completes and the item is enabled to be claimed by the player who created the contract and the glint and extra resources are sent to the player that completed the contract
I think this system would empower the trading a lot and make artisan synergy work pretty well for everyone.
Any suggestion, doubts or clarification about problems in this system would be very appreciated. I will update the main post with the best ideas/directions.
Those contracts could be created ONLY on Economic Nodes.
Side note: I'm not suggesting this to be created before the game launch.
EDIT:
@unknownsystemerror suggested that this system can only be considered if it has a hard cap that limits the number of open contracts from a unique player, and if Intrepid gives it the right attention to avoid money launders abusing this system.