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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What about a Player Artisan Contracts system?
TebTarget
Member, Alpha Two
What if there's a system which allows players to create contracts that anyone with the requirements defined during the contract creation could just accept, and craft a given weapon for me, for a price, of course.
The value to creating a contract could be the necessary resources to produce the demanded item with some additional resources plus glint.
As soon as the item is crafted, the contract completes and the item is enabled to be claimed by the player who created the contract and the glint and extra resources are sent to the player that completed the contract
I think this system would empower the trading a lot and make artisan synergy work pretty well for everyone.
Any suggestion, doubts or clarification about problems in this system would be very appreciated. I will update the main post with the best ideas/directions.
Those contracts could be created ONLY on Economic Nodes.
Side note: I'm not suggesting this to be created before the game launch.
EDIT:
@unknownsystemerror suggested that this system can only be considered if it has a hard cap that limits the number of open contracts from a unique player, and if Intrepid gives it the right attention to avoid money launders abusing this system.
The value to creating a contract could be the necessary resources to produce the demanded item with some additional resources plus glint.
As soon as the item is crafted, the contract completes and the item is enabled to be claimed by the player who created the contract and the glint and extra resources are sent to the player that completed the contract
I think this system would empower the trading a lot and make artisan synergy work pretty well for everyone.
Any suggestion, doubts or clarification about problems in this system would be very appreciated. I will update the main post with the best ideas/directions.
Those contracts could be created ONLY on Economic Nodes.
Side note: I'm not suggesting this to be created before the game launch.
EDIT:
@unknownsystemerror suggested that this system can only be considered if it has a hard cap that limits the number of open contracts from a unique player, and if Intrepid gives it the right attention to avoid money launders abusing this system.
0
Comments
Intrepid has decided to go another way for that interaction with Mayoral Commissions that a mayor, based on their points available may be able to offer various tasks like crafting for pay. Since they cannot take gold out of the node treasury, and are limited by the amount of commissions they can do based on their point allotment, Intrepid thinks this will help curtail abuse (yet to be tested fully)
Rogue • Empyrean • youtube.com/@TebTarget
It could be just a parallel store, more focused on craft trading. And I agree, since it is a "new" proposal, I would not expect to have this before launch. I'm just trying to highlight an opportunity
Cap the number of open contracts would be a great addition to the idea. I would think that up to 5 open contracts is acceptable. As for direct contract for a specific crafter, I would not support this, the player would just need to create the contract in a node (Economic node?), and anyone with the expected requirements can just accept.
Rogue • Empyrean • youtube.com/@TebTarget
https://us.forums.blizzard.com/en/wow/t/public-crafting-orders-fix/1959083/5