Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Let's talk about my lack of vision regarding Intrepid's lack of vision.
dmfdiogo
Member, Alpha Two
As an alpha tester, I've discovered that I'm no longer the target audience for the game as I thought I would be.
So far, I've spent around 72 hours playing during the first 3 weekends of the alpha test. I tried to keep up with the people in my guild, and those 72 hours were comprised of endless grinding to reach level 15. It got to the point where the conversations on Discord became more interesting than the game itself.
Okay, making friends is cool, and getting together with people with common goals is too, but honestly, it doesn't replace real-life friends or quality time spent with my wife.
At this stage in my life, I have to balance my time between work, my wife, daily tasks, and eventually, in the future: fatherhood. I already knew it would be difficult to manage my time with Ashes of Creation, but I really discovered that it's impossible.
I feel comfortable playing 2 hours on weekdays and 4 hours on weekends. But it's simply impossible to be competitive with such a small amount of time. I'd even love it if I had won the lottery and didn't have to work and could consume Ashes of Creation like an addict consumes cocaine. But that's not reality.
Honestly, I don't think Intrepid would want me to consume the game in that self-destructive way. In fact, I think Intrepid doesn't even know that they don't want that. Lack of vision.
The game is being developed for addicted people, period. It’s some piece of fun that’s extremely unhealthy. Maybe not intentionally but it’s what we’ve learned. In some aspects is what we know about life. Steve himself must be so thirsty for a good MMORPG that he decided to invest all his money in his favorite pastime. MMORPGs have always been a very addictive game modality, maybe even more addictive than online casinos.
What are my pains as a player?
Lack of time to play the game competitively. Solo leveling is very hard. That's right, I want to play just a little and at the same time play competitively. I want to be able to have a chance to be the "Bronze King", for example.
What's the problem with demanding less grind from players?
Lack of proper leveling between players? Content exhaustion maybe?
What is the problem that Intrepid fails to solve?
Lack of vision to create an integrated system for players of different categories.
What should Intrepid include in its mission?
Click here to receive the best insights (just kidding).
In my view, the solution lies in creating different categories within the game's systems and integrating everything. I know it's not easy, but I wouldn't be talking about it if I didn't believe in the game’s potential.
I believe we would probably have to think of a way to categorize players. However, it wouldn't make sense to have a server with 50% hardcore players and 50% players who play 2 hours a month. It would break the server or bring immersion problems like "the world is too empty" and "lack of PvP challenge."
I Wonder if it’s so difficult to use an AI to reallocate players between servers and maintain different and categorized worlds, such as bronze, silver, gold, platinum, diamond?
In my view, a player should be automatically migrated from one server to another based on hours played, and even better: based on their ranking, which would take into account not only hours played but also the number of battles fought against monsters and players, in a transparent way so that a player can choose to stay in that category, thus generating competitiveness between players to stay in the top 1% of that category without being auto-migrated. And if it is the player's wish to be auto-migrated, they can simply improve their rank by killing a lot of mobs or players or by playing much longer to be promoted all at once.
I believe that a person's life journey is more about virtues than vices; about finding a balance between entertainment and duties. If most of us seek to live in peace and harmony, we must live healthy lives, not just physically but mentally, socially, and spiritually.
I believe that video games has something special that has yet to be revealed to the world. Perhaps the virtual world is what will save man from self-destruction or exhausting our planet. However, the gaming industry is increasingly distorted in a way that makes it addictive, incessant, seeking a single goal of generating profit.
Making money is not wrong nor ugly, we know that this isn’t Intrepid’s main focus and it’s relieving but it can’t be ignored either. I believe the game has the potential to reach an exceptionally larger number of players which would generate more profit and more fuel to generate greater positive impact.
Steve, Intrepid, what should we include in the company's mission? Opposition to the current model of the gaming industry and, more than that, serving others, contributing to a greater good.
The game also has potential, at least, to be designed in a way that it can accommodate extension of its current capabilities.
I admire the fact that Steve strives to listen to players' opinions, and I also admire the fact that he is decisive, especially when he says "this is not going to be a game for everyone”. However, I add here that the game should not and need not have so much coupling with his ideals. The world of Verra will be a fantastic 3D world whose structure opens space for so many different visions, as long as they can integrate with the economic aspect of the game at least. It needs to be a little more sandbox.
For example, I bet you my wife would play this game just to play farm and get rich while I spend the money buying swords to play PvP. The game should have less barriers towards leveling and be viable for solo players, let the caravans and world bosses group people together.
Steve, are you using your money to create more of the same we had in the past or something unforgettable and revolutionary?
Having said all that, I leave one last message: "I expect nothing more, nothing less than everything”, and I also don't want to offend or diminish anyone's work or discourage them, and if I did, i'm sorry i wasn't more delicate. It may have been a little harsh, but that's what happens when you compare utopia with reality, am I right? It's just that this game made me dream.
So far, I've spent around 72 hours playing during the first 3 weekends of the alpha test. I tried to keep up with the people in my guild, and those 72 hours were comprised of endless grinding to reach level 15. It got to the point where the conversations on Discord became more interesting than the game itself.
Okay, making friends is cool, and getting together with people with common goals is too, but honestly, it doesn't replace real-life friends or quality time spent with my wife.
At this stage in my life, I have to balance my time between work, my wife, daily tasks, and eventually, in the future: fatherhood. I already knew it would be difficult to manage my time with Ashes of Creation, but I really discovered that it's impossible.
I feel comfortable playing 2 hours on weekdays and 4 hours on weekends. But it's simply impossible to be competitive with such a small amount of time. I'd even love it if I had won the lottery and didn't have to work and could consume Ashes of Creation like an addict consumes cocaine. But that's not reality.
Honestly, I don't think Intrepid would want me to consume the game in that self-destructive way. In fact, I think Intrepid doesn't even know that they don't want that. Lack of vision.
The game is being developed for addicted people, period. It’s some piece of fun that’s extremely unhealthy. Maybe not intentionally but it’s what we’ve learned. In some aspects is what we know about life. Steve himself must be so thirsty for a good MMORPG that he decided to invest all his money in his favorite pastime. MMORPGs have always been a very addictive game modality, maybe even more addictive than online casinos.
What are my pains as a player?
Lack of time to play the game competitively. Solo leveling is very hard. That's right, I want to play just a little and at the same time play competitively. I want to be able to have a chance to be the "Bronze King", for example.
What's the problem with demanding less grind from players?
Lack of proper leveling between players? Content exhaustion maybe?
What is the problem that Intrepid fails to solve?
Lack of vision to create an integrated system for players of different categories.
What should Intrepid include in its mission?
Click here to receive the best insights (just kidding).
In my view, the solution lies in creating different categories within the game's systems and integrating everything. I know it's not easy, but I wouldn't be talking about it if I didn't believe in the game’s potential.
I believe we would probably have to think of a way to categorize players. However, it wouldn't make sense to have a server with 50% hardcore players and 50% players who play 2 hours a month. It would break the server or bring immersion problems like "the world is too empty" and "lack of PvP challenge."
I Wonder if it’s so difficult to use an AI to reallocate players between servers and maintain different and categorized worlds, such as bronze, silver, gold, platinum, diamond?
In my view, a player should be automatically migrated from one server to another based on hours played, and even better: based on their ranking, which would take into account not only hours played but also the number of battles fought against monsters and players, in a transparent way so that a player can choose to stay in that category, thus generating competitiveness between players to stay in the top 1% of that category without being auto-migrated. And if it is the player's wish to be auto-migrated, they can simply improve their rank by killing a lot of mobs or players or by playing much longer to be promoted all at once.
I believe that a person's life journey is more about virtues than vices; about finding a balance between entertainment and duties. If most of us seek to live in peace and harmony, we must live healthy lives, not just physically but mentally, socially, and spiritually.
I believe that video games has something special that has yet to be revealed to the world. Perhaps the virtual world is what will save man from self-destruction or exhausting our planet. However, the gaming industry is increasingly distorted in a way that makes it addictive, incessant, seeking a single goal of generating profit.
Making money is not wrong nor ugly, we know that this isn’t Intrepid’s main focus and it’s relieving but it can’t be ignored either. I believe the game has the potential to reach an exceptionally larger number of players which would generate more profit and more fuel to generate greater positive impact.
Steve, Intrepid, what should we include in the company's mission? Opposition to the current model of the gaming industry and, more than that, serving others, contributing to a greater good.
The game also has potential, at least, to be designed in a way that it can accommodate extension of its current capabilities.
I admire the fact that Steve strives to listen to players' opinions, and I also admire the fact that he is decisive, especially when he says "this is not going to be a game for everyone”. However, I add here that the game should not and need not have so much coupling with his ideals. The world of Verra will be a fantastic 3D world whose structure opens space for so many different visions, as long as they can integrate with the economic aspect of the game at least. It needs to be a little more sandbox.
For example, I bet you my wife would play this game just to play farm and get rich while I spend the money buying swords to play PvP. The game should have less barriers towards leveling and be viable for solo players, let the caravans and world bosses group people together.
Steve, are you using your money to create more of the same we had in the past or something unforgettable and revolutionary?
Having said all that, I leave one last message: "I expect nothing more, nothing less than everything”, and I also don't want to offend or diminish anyone's work or discourage them, and if I did, i'm sorry i wasn't more delicate. It may have been a little harsh, but that's what happens when you compare utopia with reality, am I right? It's just that this game made me dream.
1
Comments
"I want to be competitive"
Depending on where one sets the bar.... Competitive environment at the top level is simply not possible for me anymore, and I am fine with that. I have enough of those achievements. I think the healthiest thing you can do in your position is accept that as well.
Does that mean you have to be irrelevant? Of course not. I am one of the higher levels in my guild (23 - and I could not play at all last weekend); I have decent enough gear, including a legendary bow that I crafted myself. I also have all gatherings save for fishing at 10 or higher (almost 20 lumberjacking and mining), as well as carpentry at 10. I am very satisfied with what I achieved given my limited time, and especially how much time I spent solo. You just have to be slightly more efficient with your time, which shouldnt be a problem if you are indeed a competitive player.
"Server gate keeping based on time consumption/ingame score"
Terrible idea. First of all, imagine not being able to play with your friends simply due to not having enough time. Or worse yet, having to not play to stay in the same realm as your friends. I have loads of friends that play both above my level and way under, and with such a system we wouldnt even be able to play together at all. Most of us simply wouldnt play.
Games thrive when the hardcore and casual communities (and everything in between) interact and need each other, not when they are segregated. I think Intrepid has done an amazing system already with the bare-boned Alpha that we have. Our casual crafters have a place and our hardcore PvPers have a place - and they have a reason to interact with each other.
It's true that not being able to play with friends is awful, and I clearly didn't think that through. Maybe this thread could be about picking everyone's brains about how we could solve this collaboratively.
The game won't solve it for you.
Your proposition would simply broke the game for 99% of the players (it's kill the cohesion of servers and the social aspect of it).
For me, the game needs to propose enough variety and layers of content, to make people able to create their own goals and have some meanyfull play time. Some aspect of the game are a bit broken for now (not a lot of quests, broken quests, few public events, level up some craft seems impossible without 20 gathering people to feed it) or missing (housing), to get a real picture of it.
This - well said. If other players choose to invest more time and effort into Ashes than you, they will have greater benefit. The game isn’t going to provide you that same benefit because you want it, but choose to invest less time (for whatever reason). Ashes lets you set the bar accordingly.
You're a casual, that's okay but don't expect to "be competitive" when your time places you in the casual column.
A compromise would be to reduce or remove the XP debt. Currently, dying has far too many draw backs. It begins to scare off too many people and we should want more casual players like you to continue playing. By removing the xp debt, it respects your time more. If you're only playing for 1-4 hours, you spend some of that gathering, some more of that looking for a group, more to travel, then are left with only an hour or less to grind but then the Tank doesn't know how to Tank, the group gets trained, healers go afk and people die, you can end up with far more negative xp than positive.
I think Intrepid has a very strong vision of grandeur and has moved steadily towards that vision. However, I do hope there will be SOME changes to accommodate the casuals but we do not want another WoW or FF clone.