Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Mount] Finite Market Problem
SabuMaru
Member, Alpha Two
Soooooo
based on Wiki and Game so far. the market for Mounts is Finite
there are 50.000 accounts on a server... lets say 2 Characters average per Account
average 3 Mounts ( 1Glider, 1 land 1 Aquatic ) per character.
aka there are on average 300.000 possible mounts to be sold
then within a limited amount of time the market for mounts will stall out.
( offcourse beast of burdens will go on, so out of scope )
as its Alpha ... we / i don't know what the changes in future will be .. but its time for feedback
Possible Solutions - Supply Side
- increase time to create/breed mounts
- increase failure rate on creating/breed mounts
- increase cost on creating/breed mounts
- increased complexity on creating/breed mounts
Possible Solutions - Demand Side
- mounts have X lifes
- mounts have X Milage
- mounts have X lifetime/age
in the end the Market needs to not be Finite, or it will cause a market ( partial ) Stalling
i would love to hear how others in the community look at this
based on Wiki and Game so far. the market for Mounts is Finite
there are 50.000 accounts on a server... lets say 2 Characters average per Account
average 3 Mounts ( 1Glider, 1 land 1 Aquatic ) per character.
aka there are on average 300.000 possible mounts to be sold
then within a limited amount of time the market for mounts will stall out.
( offcourse beast of burdens will go on, so out of scope )
as its Alpha ... we / i don't know what the changes in future will be .. but its time for feedback
Possible Solutions - Supply Side
- increase time to create/breed mounts
- increase failure rate on creating/breed mounts
- increase cost on creating/breed mounts
- increased complexity on creating/breed mounts
Possible Solutions - Demand Side
- mounts have X lifes
- mounts have X Milage
- mounts have X lifetime/age
in the end the Market needs to not be Finite, or it will cause a market ( partial ) Stalling
i would love to hear how others in the community look at this
0
Comments
I personally would rather mounts not pass but give breeders of mounts have other things they could make money with. Saddles that add 10% speed boost but degrades and needs to be replaced every 25miles. No graphical armor that adds defence but also degrades.
Also there could be a temporary debuff on a mount like sickness or injury that can only be healed by an expert in animal husbandry of appropriate skill for money. The chance for injury or sickness of a mount could be increasing or decreasing in relation to age and proper use. For example if you're always swimming with your horse it could get sick while an aquatic mount won't have any problems in water. But that same aquatic mount might get sick if you use it in the desert or simply on land too much.
Having to re-buy expensive rare mounts that one has obtained sounds like an extreme "Nope" to me. There is enough progression reversal in AoC with node wars making you lose tons of progress (in materials) as a result of a lost war; adding more than that will 100% kill player motivation long term as the game will feel like a survival game where you endlessly grind the same loop to get the things you've already earned a hundred times before.
If there is no sense of permanent progression besides character level and artisan professions, then what is the point of doing anything else? Why would one stay in the game at all?
Animal husbandry is already supplying a lot of high end stuff: the assumed combat pets, mounts and the very finite beasts of burden, so I am not sure I buy into the argument of: "crafters need to be infinitely useful for each and every player", but if we're going with that being true then I am definitely going to vote for introducing the tedious system of old school Warframe... which is that pets/mounts etc needs to be fed to stay effective. No death penalties though (although that was a thing in WF).
Alternatively, gear slots for mounts with a finite durability (which someone suggested.)
As for people crafting armors/weapons etc, guess they could have ways of repairing gear. At the cost of node income (taxes), I suppose.
But as said, I am not really sold on the base argument at all.