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[Mount] Finite Market Problem

SabuMaruSabuMaru Member, Alpha Two
Soooooo
based on Wiki and Game so far. the market for Mounts is Finite

there are 50.000 accounts on a server... lets say 2 Characters average per Account
average 3 Mounts ( 1Glider, 1 land 1 Aquatic ) per character.
aka there are on average 300.000 possible mounts to be sold
then within a limited amount of time the market for mounts will stall out.

( offcourse beast of burdens will go on, so out of scope )

as its Alpha ... we / i don't know what the changes in future will be .. but its time for feedback ;)

Possible Solutions - Supply Side
- increase time to create/breed mounts
- increase failure rate on creating/breed mounts
- increase cost on creating/breed mounts
- increased complexity on creating/breed mounts

Possible Solutions - Demand Side
- mounts have X lifes
- mounts have X Milage
- mounts have X lifetime/age

in the end the Market needs to not be Finite, or it will cause a market ( partial ) Stalling

i would love to hear how others in the community look at this

Comments

  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Mount life sounds interesting and reasonable.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    There is some truth to that. Never thought of that.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    pyreal wrote: »
    Mount life sounds interesting and reasonable.

    I personally would rather mounts not pass but give breeders of mounts have other things they could make money with. Saddles that add 10% speed boost but degrades and needs to be replaced every 25miles. No graphical armor that adds defence but also degrades.
  • KyetheguyKyetheguy Member, Alpha Two
    I think mount age and death when old is a good idea tbh. It’s realistic too. Maybe mounts would last 3-6 mo?
  • TemplariuszTemplariusz Member, Alpha Two
    edited December 14
    Instead of death it could also be a degradation. For example if you have a legendary mount it will, after long time use, degrade into an epic mount, later heroic and so on. This would simply simulate it getting older and weaker. Then there will always be renewed need for the best mounts but people won't just suddenly lose a mount and be forced to walk.

    Also there could be a temporary debuff on a mount like sickness or injury that can only be healed by an expert in animal husbandry of appropriate skill for money. The chance for injury or sickness of a mount could be increasing or decreasing in relation to age and proper use. For example if you're always swimming with your horse it could get sick while an aquatic mount won't have any problems in water. But that same aquatic mount might get sick if you use it in the desert or simply on land too much.
  • VeeshanVeeshan Member, Alpha Two
    its the same for everything atm gear doesnt decay neither do mounts so you eventualy hit a point where people dont need things anymore some faster than others
  • DezmerizingDezmerizing Member, Alpha Two
    Absolutely not - terrible suggestion, imo.

    Having to re-buy expensive rare mounts that one has obtained sounds like an extreme "Nope" to me. There is enough progression reversal in AoC with node wars making you lose tons of progress (in materials) as a result of a lost war; adding more than that will 100% kill player motivation long term as the game will feel like a survival game where you endlessly grind the same loop to get the things you've already earned a hundred times before.

    If there is no sense of permanent progression besides character level and artisan professions, then what is the point of doing anything else? Why would one stay in the game at all?

    Animal husbandry is already supplying a lot of high end stuff: the assumed combat pets, mounts and the very finite beasts of burden, so I am not sure I buy into the argument of: "crafters need to be infinitely useful for each and every player", but if we're going with that being true then I am definitely going to vote for introducing the tedious system of old school Warframe... which is that pets/mounts etc needs to be fed to stay effective. No death penalties though (although that was a thing in WF).

    Alternatively, gear slots for mounts with a finite durability (which someone suggested.)

    As for people crafting armors/weapons etc, guess they could have ways of repairing gear. At the cost of node income (taxes), I suppose.

    But as said, I am not really sold on the base argument at all.
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