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Infected Status Causes Healing to Deal Damage

Description
When a player in a party is hit with the "Infection" status (Healing reduced to 0), heals cause damage instead of healing for zero.

Bug Reproduction Steps
First noticed while fighting zombies at the backside of Church but replicated with other mobs that cause infection. Receive status, get healed, take damage. Repeat.

Expected Result
Heals should heal for zero rather than cause damage. Suspect infection status is set to -100% healing/damage or something rather than 0% (healing damage taken seems to be 1 to 1 for what it should be healing for).

Bug Report - Actual Result
N/A.

Comments

  • kadimirkadimir Member, Alpha Two
    Damn that sounds like a good way to troll someone XD
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
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