Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Gathering system is terrible
xthisu
Member, Alpha Two
I get that it's Alpha, but this seems pretty basic.
- It makes zero sense that I can gather legendary material with a starter tool.
This makes for unintuitive progression and fills your starter bags with too many different colors of the same resources. It would make much more sense if you could only gather the color based on your current tool's color or lower. This would give staring players the opportunity to try various different gathering professions at the same time to find their preference. This would also give players the time to progress bigger containers to accommodate all the colors of material.
Right now you mine a couple of nodes of copper and granite and a couple of trees and your bags are full. Terrible design.
- Can't harvest while moving error.
This should be way more forgiving when you run up to a node and hit the key to harvest...coming to a complete stop first is way too annoying.
- Why do I have to looked down at a 34degree angle to even be able to click on a node.?
Make the gathering range 1-2 meters and work even if my camera is pointing to the sky...and apply this to looting bodies too while you're at it.
- Can't move while gathering.
This is way too sensitive. Go copy what New World does. You should "stick" a bit to the node so you don't get off and have to start over gathering just moving your mouse wrong. Tons of different options here, like New World the node could stay partially finished if you get off. You could have free movement around it while gathering if you stay within range of it. Anything other than the current system.
- No tooltip on nodes
When I highlight a node that I cannot gather, it should tell me what level is needed before I can gather it. Having to go search through that dictionary to find what I can gather is bad. I can't even sort by level
I can't imagine I'm the first with all this feedback, but all these micro annoyances are gonna add up real fast if they don't get changed. My first day spent gathering only and it ended with having had more frustrations than fun.
- It makes zero sense that I can gather legendary material with a starter tool.
This makes for unintuitive progression and fills your starter bags with too many different colors of the same resources. It would make much more sense if you could only gather the color based on your current tool's color or lower. This would give staring players the opportunity to try various different gathering professions at the same time to find their preference. This would also give players the time to progress bigger containers to accommodate all the colors of material.
Right now you mine a couple of nodes of copper and granite and a couple of trees and your bags are full. Terrible design.
- Can't harvest while moving error.
This should be way more forgiving when you run up to a node and hit the key to harvest...coming to a complete stop first is way too annoying.
- Why do I have to looked down at a 34degree angle to even be able to click on a node.?
Make the gathering range 1-2 meters and work even if my camera is pointing to the sky...and apply this to looting bodies too while you're at it.
- Can't move while gathering.
This is way too sensitive. Go copy what New World does. You should "stick" a bit to the node so you don't get off and have to start over gathering just moving your mouse wrong. Tons of different options here, like New World the node could stay partially finished if you get off. You could have free movement around it while gathering if you stay within range of it. Anything other than the current system.
- No tooltip on nodes
When I highlight a node that I cannot gather, it should tell me what level is needed before I can gather it. Having to go search through that dictionary to find what I can gather is bad. I can't even sort by level
I can't imagine I'm the first with all this feedback, but all these micro annoyances are gonna add up real fast if they don't get changed. My first day spent gathering only and it ended with having had more frustrations than fun.
2
Comments
Tool rarity = n
Resource rarity = 1-6
0 < N < N+1
Hopefully this is coming. I can see why there would be a delay on the implementation for some of this, considering the 'spreadsheet work' that would need doing, but it's Alpha, right? If anything I'd have hoped they poked all this before starting the Economy development phase.
I'm gonna be really interested in the video Dev diaries from this particular period...
I don't seem to have the problems you take issue with.
What? You get better bags as you level up your crafting, and you get specific bags for your crafting. It seems fine to me.
No disrespect genuinely, but that's where the node is. I wouldn't feel good about being kind of close to something and then clicking to harvest without potentially knowing where it is.
It tells you when you try to harvest it. I agree that it should maybe be red if you can't, but it would feel wonky if there were numbers under the interact button.
there should be a way via a profession to turn the common quality to uncommon and uncommon to another tier.
Hard disagree. The eventual power curve of top end crafted gear requires it’s manufacturing to be hard. It doesn’t need to be easier to get higher level crafted gear.
I don't find the amount of clicking just not fun. Allot of it seems complex for the sake of being complex.