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Crafting needs to be put on TIMER.

Crafting a common can be instantaneous, but with any increase in rarity it should take longer and longer to craft.

If every level is instantaneous then you only need one or two Grandmasters per craft. People will figure this out and know that if their guild doesn't assign them as a lead crafter then there won't be any incentive to bother.

Comments

  • FrancisJamesFrancisJames Member, Alpha Two
    There are other reason people can list, and please do so, but this is the main one.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    A timer would technically be 'worse' than a Labor system.

    I'm not talking about the type that is used in Processing, even though I don't like that either. Please clarify if you mean 'the same as Processing' or 'has a cooldown after crafting something' because the outcomes would be different.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • FrancisJamesFrancisJames Member, Alpha Two
    edited December 15
    I'm was referring to crafting rather than processing. But, I think processing should also have longer timer as the quality increases above common. I also think the amount should be inputted rather than a fixed 1, 5, 10, 25, 50.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I'm was referring to crafting rather than processing. But, I think processing should also have longer timer as the quality increases above common. I also think the amount should be inputted rather than a fixed 1, 5, 10, 25, 50.

    Ok, so when you say 'Timer' do you mean 'I can craft instantly and then I have a cooldown', or do you mean 'I will take extra time to craft'?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • CROW3CROW3 Member, Alpha Two
    What problem are you trying to solve?
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  • FrancisJamesFrancisJames Member, Alpha Two
    Another thing they should consider is dropping the 1 slot for novice, 2 for apprentice, etc. If you have the materials you should be able to slot up to 8 hours of processing/crafting. Just make speed bonuses for leveling.

    Also, with faster times for common, rare than epic, legendary you would be incentivized to equip your lower level guild members.

    They also need to hook up you storage to the crafts.
  • LaetitianLaetitian Member
    edited December 16
    People will figure this out and know that if their guild doesn't assign them as a lead crafter then there won't be any incentive to bother.
    And?

    The only one who can validate you for all the posts you didn't write is you.
  • FlankerFlanker Member, Alpha Two
    CROW3 wrote: »
    What problem are you trying to solve?
    This
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  • LordManmodeLordManmode Member, Intrepid Pack, Alpha Two
    I wonder why everyone is trying to find new ways to limit gameplay. You guys do not like others having fun or what? x.x
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  • kadimirkadimir Member, Alpha Two
    CROW3 wrote: »
    What problem are you trying to solve?

    I feel like I say this on half of the ideas People come up with.

    He's trying to increase the demand for crafters in his guild. His actual options? Join another guild, do it anyways without their help, or gather instead and be part of his guilds solution rather than a part time beneficiary.

    I have my gripes with the crafting system, but my ideas are not "limit everyone else's gameplay so that mine will be valuable". If that's the case, put a CD on killing mobs too. Only 1 hour of being productive for you, no matter which facet of the game you wanted to spend time on!
    I wonder why everyone is trying to find new ways to limit gameplay. You guys do not like others having fun or what? x.x

    I'm pretty sure preventing other people from having more fun than them is unironically high on some of these posters. They cant stand that someone else is going to put in more work and have an advantage.

    Makes me wonder if they are the bare minimum type at work in real life 🤔
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • VentharienVentharien Member, Alpha One, Alpha Two, Early Alpha Two
    Yes there will be only a few grandmasters, that's the point. Even at apprentice, you require up to 8 other professions to compete a single craft, let alone have the proper rarities for processing. If your guild has "too many" of a craft you want to do, then start selling your work to the node.

    You aren't solving any issue with this suggestion.
  • daveywaveydaveywavey Member, Alpha Two
    I also think the amount should be inputted rather than a fixed 1, 5, 10, 25, 50.

    I'd love a free-type box to enter my own amount.
    This link may help you: https://ashesofcreation.wiki/


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