Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Overall Experience
beauwulf
Member
First thing was I was really worried about the quality of the graphics but getting into the game it was really nice to see a beautiful game. I really enjoyed the aesthetics of the game. While I was expecting bugs and got bugs such as some missions not recording progress, when dying not rezzing, and other small things like that I was really surprised on how little bugs I experienced.
Here are some of my initial thoughts, as I didn't get to play much in the first wave.
In my opinion leveling was a little slow, running around doing missions and kill mobs and I only got to level 4/50. Also a lot of the nodes/mobs in the beginning area do not give EXP which was a little weird.
Also with the crafting, you can only get grandmaster in 2 out of 22. For people who mostly do crafting and love crafting it would be nice if we could do something like 2 crafting grandmaster and 1 gathering and or processing grandmaster or something similar.
Another thing that I found a little weird was the fact that magic classes have such long cooldowns on their first spells, making the weapon the main source of damage. Which made it a bit harder since none of the starter quest actually give gear.
Once I am able to play more during the second wave, I shall update this post! With updated and more thoughts. Overall was a wonderful game!
Here are some of my initial thoughts, as I didn't get to play much in the first wave.
In my opinion leveling was a little slow, running around doing missions and kill mobs and I only got to level 4/50. Also a lot of the nodes/mobs in the beginning area do not give EXP which was a little weird.
Also with the crafting, you can only get grandmaster in 2 out of 22. For people who mostly do crafting and love crafting it would be nice if we could do something like 2 crafting grandmaster and 1 gathering and or processing grandmaster or something similar.
Another thing that I found a little weird was the fact that magic classes have such long cooldowns on their first spells, making the weapon the main source of damage. Which made it a bit harder since none of the starter quest actually give gear.
Once I am able to play more during the second wave, I shall update this post! With updated and more thoughts. Overall was a wonderful game!
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