Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Rangers mana consumption is too much
MindsEye
Member, Alpha Two
Testing this class since October in all scenarios pve/pvp/pvx has lead me to the conclusion that Intrepid designed MANA VAMPIRES 🧛 more so than a ranger. Compared to a mage, rangers have to sit more often for rations to restore mana. Period. Nonstop feedback from bards, tell me rangers they have to weigh the party option of having a ranger or the ability to restore mana to the entire party because rangers simply consume too much mana vs their mana restoration rate. Their burst damage versus the mana restoration makes bards cry 😭. I went as far as getting mana resto rings and necklaces over crit to try to see if this can be compensated to no avail as even then the consumption of mana IS THAT EXTREME. Long battles will show (vs dragon for example before it bugs and like a mage, instant teleports and raid insta wipes) that rangers always hit rock bottom on mana FIRST. Even a mage, a pure caster, does not have this rate of consumption as i tried one! My ranger’s next name will be “MANA LEECH”.
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Comments
Their is a fundamental hole in the damage output, and the result is pretending to be a mage with relying on the most intensive mana consuming damage abilities as compensation for said hole in the damage output
I (level 23) had a lot of pieces with accuracy - still missed a huge portion of my attacks.
At the very least marks and snipe shouldnt even be able to miss due to the nature of these abilities...
Absolutely agree with you. The amount of times my Ranger misses attacks compared to a Mage is a bit ridiculous really, hopefully they will tighten this up. Also ye, Snipe should hit unless you roll dodge it in my opinion.