Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Another reason you should not drop stuff in PvE
nanfoodle
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
https://www.youtube.com/watch?v=tNlgGXjqpss
This jerk likes looking for people just going AFK. Drag mobs to them and get them killed so he can loot their glint. You flag purple for a few min, thats not long enough IMO. Please reconsider this or make it if you drag mobs you get a threat level that this is not possible. Thanks!
This jerk likes looking for people just going AFK. Drag mobs to them and get them killed so he can loot their glint. You flag purple for a few min, thats not long enough IMO. Please reconsider this or make it if you drag mobs you get a threat level that this is not possible. Thanks!
0
Comments
Thats call greifing. In the video one guy climbed 1/2 up a mountain to go afk. Managed to drag mobs to him. IMO you should get a perma ban for doing this repeatedly.
I was running by a mage fighting a 3 star and he was almost dead.. I tossed him a few heals and saved his life.. The npc popped me with a fireball and in instantly died. A few seconds later the mage's group appeared and they finished the fight. Another party member saw my ashes, ran over and looted me. Nice big pile of copper/zinc they got. My good deed cost me 25% of my metals, and a death (so 50%). Out in the middle of the forest, I never went back for the remaining metal. Moral of the story, don't help people out of party (outside the noob area). Not even a res from their cleric.
He trains them to loot their courpes. He is taking advantage and flags purple so their can be consequences that's risks versus reward. If after a couple of minutes your purple flag drops then there's no risk the person doesn't have time to run back to where their body was by then. They don't get a change to take back what's theirs. That speaks to the systems that Steven said he wanted to impart in this game.
- I don’t think Ashes will go live without a fix for mob training
- I don’t think (but you can poke me if I’m wrong) that the end state of corruption will result in a player going red after killing one green
So if these are true, then:
- if you’re dead and are looted before you get back, you can try to find and kill the purple thief
- If the purple thief is green, you can kill him
- Get some buddies and KoS the thief
- If the node is consistently too dangerous, find a group, go to a different node, or set a different batch size for how much you gather before you head back to town.
But first rule of thumb - do NOT go AFK in the wilderness.
Big true, loot-combattant flag should be at least 5 minutes.
I agree going afk is a risk but this is rewarding greafers. If they train someone to get loot from them. At minimum they need to be taking a risk. There is none now with this situation. I'm 100% positive IS will come up with something fair.
tbh if they fix instant relog it kinda solves the issues, if they cant drop agro by logging off one of 3 things happens
1 - they log off and die to the mobs getting death penalty on ur group so the mobs then agro the group
2- they try and run the mob off and pray it runs through u and agro when it resetting
3 - run through ur group hoping u hit them with an aoe to pull agro off them
all these are un reliable and high chance of killing the person trying to train
if your going afk in the world there always a risk with it and thats the player choiuce cause they could just log if thye need 2 in a hurry and relog when there back from afk if they wanted easily enough
I remember the days in everquest it was in Qeynos hills maybe.. There was a dungeon where you could sit at the top and shoot an arrow down and train the whole dungeon on the way out. Fun times!
There is nothing wrong with going afk. People need to pee and help the kids. Your missing the point :P
Sure, then find a spot to log out or have your friends guard you. Its an MMORPG. Just because you stop doesnt mean other players and the world of the game stops.
In the video one guy went 1/2 up a mountain. Was no where near anything. The people going afk are not the problem.
You could definitely just log out in the time it would take you to climb up the mountain for 'safety'.
There's a lot of nuance we could discuss about how to improve the 'feel' of the world of Verra relative to how we drop things and what we drop, but the overhaul they'd need for 'Ok you just don't drop anything on PvE death' probably shouldn't happen yet even if it was somehow a fitting idea for the game.
No, we seem to be having two different discussions.
I don't care what Intrepid chooses to do about someone who does what was done to Xeeg in that video.
I just don't agree that 'we should not drop things in PvE' is related because:
1. It doesn't stop someone doing that to an afk player
2. I believe most players who want to afk have other safer options, yes
3. The game has some balance levers that are connected to the droprate from PvE death
If Intrepid says 'MPK is griefing', that has nothing to do with the generality of 'dropping items when you get in over your head in PvE stuff' and I don't think the two should be related to each other right now.
Just because someone is afk doesnt make it griefing. The corruption system will grant the person corruption upon killing an afk player. Simple. No further intervention needed. Now that player has to work it off.
And as for training mobs, you could fix this with many other options. Not just getting rid of player PVE drops
and if you dont drop anything, youre not risking enough for rewards
Let me get this straight. Your saying training someone with mobs so you kill them and bypass the flagging system to loot their glint and crafting supplies. Is not greafing?
Theres an edit to my last post. But yea, I wouldnt consider it griefing. I would however consider it an exploit. One that can be fixed by either allowing players to CC those players attempting to train mobs on them, or to simply log out when you are afk and all alone to completely avoid the issue.
You are in a lonely place. Many players are dealing with this. These greafers are using this exploit. To take over entire dungeons. My guild team were trained repeatedly to try and kick us out of a camp. They did not stop till about 20 of our guildies showed up and acted like a wall. This is so wide spread and is 100% being used to greaf. Even if you don't think that's what it is.
Like I said. It be as simple as being able to slow or stun the player making the attempt. Then you watch them die to those mobs.
You could also propose to lock damage away similar to how AOEs work with players when your not a combatant. So if another player aggros something they cant train it through your AOEs.
Either way. Taking away the concept of dropping materials upon death takes away from the core pillar of design for Risk vs Reward.
And if people training really is that big of an issue, hit them and get them down to the last 25% of their HP so they can potentially die to the mobs. But that also goes to my point on corruption in other posts where they utilize the threat of causing corruption as a shield to prevent players from committing to the kill due to overly severe punishments. But thats an entirely different discussion.
Either way, when it comes to the issue of AFK deaths, thats an easily avoidable issue.
When it comes to active players dealing with mob training, that should be able to be resolved through killing those players.
The exploit these Griefers are using is bypassing the risk versus reward. There is only reward no risk with this LOL
And taking away more risk vs reward via removing drops is also not a solution to this. And like I said, they are exploiters, not griefers. Griefers would mean they are explicitly doing it to ruin your gameplay as opposed to specifically exploiting something to gain an advantage or resource. By Stevens very own definition.
Mobs changing targets is probably a bug at this point. I think they will change it as we move forward.
It's not just switching targets that is a problem. I have seen someone pull a room train mobs on the team, Alt F4 and log back in to loot the teams courpes.