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The disparity between Intelligence and Wisdom, why is it so large?

Good morning all, I was wondering what the reason was for such a large disparity between intelligence and other caster stats. Apologies if this has already been asked before. I set up a Google sheets to test values during the downtime before phase 2, and there is over 100k difference in how much heals do in a minute if you have 300 int and 50 wis vs 300 wisdom and 50 int, which is more than reasonable for the top end at lvl 25 with gear that people had in phase 1. This is using the DR formulas for a lvl 11 cleric as I didn't have enough time on weekends to get past that point, but as you'd get higher level the DR formulas will only make this more one-sided. Intelligence is superior to a point where wisdom is genuinely not required whatsoever. This is taking into account the increased crit chance and cast speed from wisdom vs the increased magical power from Intelligence. There is an even greater benefit difference for anyone doing magical damage instead of magical healing, thanks to the other benefits from Intelligence. The benefits of wisdom stacking? 50% more crit chance and faster casts. 50% crit chance might sound like a lot, until you check and see it takes over 350% bonus critical power before 300 wisdom catches back up to 300 int, which is absurd, and has to obtained separately from the 300 wisdom since no waterfall stats give crit power. What about the faster casts? On the low end it drops a 0.5 second cast down to a 0.4, while on the very high end it drops a 3.1 second cast to 2.6. Half a second faster cast vs 100k healing output in a minute is not comparable in the slightest. Even if half a second might save your tank, 100k extra healing per minute will prevent him from ever getting in a bad spot to begin with as long as he's geared for the content he's tanking. Best part? In addition to wisdom not competing in the slightest, it's also a double edged sword! With faster casts and no mana back on crit or anything of the sort, it will burn through mana much faster in a minute than int stacking would to heal the same damage. It just doesn't make sense to me, especially since all casters fight for the same gear. Why not make int better for some and wisdom better for others? This would help with loot roll distribution, artisans selling gear, etc and would make there be more than 1 option for how to gear. Output wise at the moment, there simply isn't a choice, or even an illusion of one.
Potential Ideas:
Give some classes mana back on crits so there is less of a reliance on mentality for some people in high output environments.
Lower the amount of crit from wisdom (it may be overinflated due to the lvl 11 DR formulas vs lvl 25/max formulas (in which case that'd make wisdom even worse at high levels!)) and make it give crit power since that's no longer a thing from other waterfall stats.
Make certain classes scale magical power with wisdom instead of int, and change where they get crit or more likely cast speed.
Increase the conversion of spell haste rating to % and make the cast time reduction also speed up hots/dots tick speed without lowering the duration, or make it lower cds in addition to lowering the cast time.

Cleric, Ranger, and Summoner make the most sense to me for classes to be options for benefitting more from wisdom, and leaving mage, bard, and rogue with int scaling for magical damage if rogue gets any. Other suggestions also would work, but I think literally any of these would help a lot

Also, yes wisdom gives magical evasion too which helps in pvp, except the very same stat that increases magical damage also invalidates this with both magical pen and magical accuracy...
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Comments

  • daveywaveydaveywavey Member, Alpha Two
    Interesting thread, thankyou :)
    This link may help you: https://ashesofcreation.wiki/


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  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Well done.
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Needs paragraph breaks.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Perhaps the hottest of takes...

    INT is a stupid stat and should never be in any Role Playing Game.

    A similar stat in the same 'slot'? Sure. I personally like 'Focus'. But designers can miss me with that 'stat that is supposed to represent Magical spellcasting efficacy but also is supposedly directly correlated with characters' general Intelligence' business.

    So, relative to the thread... down with INT scaling!
    Y'all know how Jamberry Roll.
  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 20
    Intelligence would be good to stack for single target casting - Tank Healing or Burst Damage
    Wisdom would be good to stack for multiple target casting - Raid Healing or Crowd Control
    Maybe once the game is scaled out larger in the way of Boss battles and PVP it will make sense to have players with different gear builds in the same group.
  • NullTransactionNullTransaction Member, Alpha Two
    Knotti wrote: »
    Wisdom would be good to stack for multiple target casting - Raid Healing or Crowd Control.
    I dont think that's the case here, it helps with casting cc on multiple targets yes, but definitely not for aoe given the aoe spells we have. Unless youre going to each individual person and casting deliverance on them it's still far better to stack int for aoe healing

  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 20
    Knotti wrote: »
    Wisdom would be good to stack for multiple target casting - Raid Healing or Crowd Control.
    I dont think that's the case here, it helps with casting cc on multiple targets yes, but definitely not for aoe given the aoe spells we have. Unless youre going to each individual person and casting deliverance on them it's still far better to stack int for aoe healing
    We'll be gaining toolkit and gear set bonus options more along the way. Just be patient. I can see an off-healer/raid healer doing dmg with their weapons and getting off quick spot heals when needed - such as faster deliverances. Or a mage wanting to move their AOE quickly within an area.

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