These are update notes for the Alpha Two Phase Two Test Realm!
More information about this stress test is in Discord here.
As a reminder, if you come across bugs during this test, please report them to us in-game using /bug
TUESDAY, DECEMBER 17HIGHLIGHTS
- Dünir and Vaelune player races are now in the character creator!
- Befallen Forge, a new dungeon, is now available!
- Added three new Nodes in the Sandsquall Desert, Aithanahr (Economic), Sunhaven (Military), and Azmaran (Divine). Significantly adjusted the world around these Nodes
- Added the ability to purchase Freeholds
- Added the Marketplace and Marketplace vendor
- Happy Holidays! Added some holiday spirit to Verra!
CHARACTER, ARCHETYPES, AND COMBAT
- Characters will now stay in the world for 15 seconds after they log out
- Ranger's Airstrike has updated performance
- Bard's Stories have updated performance
- Tank's Charge, Desolate, Grapple, Grit, Iron Aura, Tomahawk, and Tremoring Bellow have updated visual fidelity
- Optimized projectile performance
NODES
- Node Sieges can now be declared with a Node Siege Declaration Scroll
- Adjusted the position of workbenches in some Node layouts
MOUNTS
- Mounts now require line-of-sight in order to be interacted with
- Mounts can no longer be summoned higher than your own height
- Fixed the ability for mounts to be dismounted through walls
QUESTS & EVENTS
- Fixed an issue allowing for multiple turn-ins for the Quest Tower and the Wolf
- Fixed an issue that could prevent the completion of the Quest The Warhelm Curse
- Fixed multiple bugs with the Hills Have Knives and Titan's Ring events
ECONOMY
- Updated the way that Glint is distributed to better handle inventory limits
- Fine Paper is now available
ENEMIES & NPCs
- Updated the behavior for a variety of enemies
- Adjusted some enemy and NPC world placements
- Added missing rewards to some enemies
- Fixed a bug causing some NPCs to spawn underground
- Fixed minor bugs with a variety of enemies
CARAVANS
- Added a launch fee to Caravans
- Added a logout timer for Caravans
- Items can now be dragged into Caravan Crate menus
- Fixed a bug with Caravans unstuck ability
- Fixed a bug that would cause Caravans to spawn fully underground
- Fixed a bug causing rafts or Caravans to sometimes kill players on spawn
- Fixed a bug causing crashes when looking at cargo inventories
- Fixed a bug causing Caravans to be undeployable after relogging in or if your destroyed Caravan was still in the world
- Fixed a bug which stopped non-Caravan owners from crossing server boundaries
VISUALS
- Updated the environment in and around Sephilion, Daragal, Sandsquall Desert, and Church of the Seven Stars
- Updated the visual generation of granite, basalt, daffodils, and snowdrops
- Fixed a visual bug causing issues with the appearance of fog
- Fixed and polished a variety of visual details for equipment
- Adjusted the blend of visual effects during atmospheric transitions
- Fixed the visuals for a large variety of mounts, NPCs, and enemies
INTERFACE
- Adjusted the location of looting options from the party management window
- Adjusted some lobby UI to be more clear when waiting to connect to a realm
- Fixed a bug causing Mayoral Node menus to revert in some situations to the non-Citizen Node menu
- Fixed a bug causing the commodity trader's Cargo menu to sometimes be unavailable
- Fixed a crash related to having commodities in storage
GENERAL
- Fixed a variety of typos
- Fixed a bug causing the lumber mill north east of Briarmoore to float
- Fixed multiple bugs with the loading screen
- Fixed a bug with resurrect not working all the time
- Fixed a variety of server and client crashes
- Improved overall performance of game servers
- Fixed a server crash that would occur when digging up treasures