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Suggestion: Separate Key Binds for Canceling Friendly and Enemy Targets

EbonbornEbonborn Member, Alpha Two
I’d like to propose a small but impactful change to the targeting system: the addition of two separate keybinds for canceling friendly and enemy targets.

Currently, the targeting system provides limited flexibility when it comes to managing targets in fast-paced situations. By adding these two distinct key binds:

Cancel Friendly Target – A key bind that cancels only the currently selected friendly target.
Cancel Enemy Target – A separate key bind to cancel the currently selected enemy target.
This feature would allow for more precise control, especially in high-pressure combat scenarios, such as switching from healing teammates to dodging or focusing on an enemy without accidental mistargeting.

Why This Matters:
Streamlined Target Management: Many players, especially healers or hybrid classes, frequently toggle between friendly and enemy targets. Separate cancel key binds reduce mistakes and unnecessary key presses.
Improved Responsiveness: It enables players to react more efficiently in both PvE and PvP scenarios.
Enhanced Customization: Giving players more control over their key binds allows them to optimize their playstyles.
Additional Notes:
This change wouldn't interfere with existing mechanics but would serve as an optional tool for those who prefer more granular control over targeting. It also aligns with the current trend of offering players extensive customization in their gameplay experience.

Comments

  • SmaashleySmaashley Member, Alpha Two
    I'm in favor or more options to target people. In addition to this suggestion, I would appreciate if we target only a character by clicking on the character itself and not between his head and nameplate.

    There are situations where I want to target a player behind another one and I just can't because I keep targeting the one in front because of his nameplate.
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