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Glint Stacking

Glint only stacking to 10 is giga ass.
Stop making this game more annoying.

Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Right click and make it the next level up
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    A party member told me about this a few weeks ago, nice little feature.

    Not sure if the game tells you about it.
  • Imaginary FriendImaginary Friend Member, Alpha Two
    I gotta agree with OP on this one but will be a (little) bit more cordial and try to provide some constructive criticism.

    I don't fully understand why devs would make this change. Someone said it was because people were limiting glint loss on death by not converting, thereby not dropping the higher tier converted glint... If that's true.. that's a stupid reason for the change. This model severely impedes initial/low-level progression, when you are likely to die the most...

    Recent patch notes stated this:
    Updated the way that Glint is distributed to better handle inventory limits

    This is definitely not "better" on our inventory in any way i can figure out... unless better means "fill it up faster".

    Our material bags are already very limited on space... (don't get me started on inventory space...). Making glint stack at 1/10th the size just fills it up even more/faster. Sure you can convert it... but... that's more unnecessary interaction that will often have to happen in the middle of combat when you are trying to beat the stupid loot timer that was implemented a while back... And again, in the low-level scenario, you can't even fit enough materials to finish a single granite/basalt commission, now you going to take away more space w/ multiple glint stacks? Unnecessary annoyances like this are often heavily contributing factors to negative opinions/turn-offs of games... And unnecessary is exactly what this is....

    If you are going to make this a thing... at least just make it auto-stack/upgrade like happens when you purchase something with glint... or like how Copper/Silver/Gold count converts. I realize coins are not an inventory item so not a direct comparison, but the concept is still the same...
  • FinnleyFinnley Member, Alpha Two
    Right click and make it the next level up
    On the last test i played you could not upgrade past green anymore.
  • AgripinensiaAgripinensia Member, Alpha Two
    Right click and make it the next level up

    Yeah and this only worked up to green yesterday.
    Have to say: This feels horrible.

    I know we are only supposed to point to the problem, but the change itself is the problem, please change back...
    We really don't need additional scarcity of space when its already scarce enough...
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