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Class Resource

ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
i think it is sort of lackluster that every other class except the mage, has their own class resource and the ranger just uses mana D:, hopefully in the future the ranger gets something like the tank,cleric,rogue,fighter, bard seem to get :)

Comments

  • ShabooeyShabooey Member, Alpha Two
    Makes is a little worse that Rangers burn through Mana as well and can't use up another resource.
  • BigRambleBigRamble Member, Alpha Two
    Was trying to think of a decent resource and was thinking something like Hunters Eye, which builds up by doing damage to a target, studying it and this is the power source for the marks.

    Switching to a new target resets the Hunter's eye pool so as a DPS you want rangers single focus on the thugs and bosses while the mages theives and fighters have to cover the adds.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    BigRamble wrote: »
    Was trying to think of a decent resource and was thinking something like Hunters Eye, which builds up by doing damage to a target, studying it and this is the power source for the marks.

    Switching to a new target resets the Hunter's eye pool so as a DPS you want rangers single focus on the thugs and bosses while the mages theives and fighters have to cover the adds.

    This is a cool idea, I like it
  • PhamPham Member, Alpha Two, Early Alpha Two
    edited January 8
    Chicago wrote: »
    BigRamble wrote: »
    Was trying to think of a decent resource and was thinking something like Hunters Eye, which builds up by doing damage to a target, studying it and this is the power source for the marks.

    Switching to a new target resets the Hunter's eye pool so as a DPS you want rangers single focus on the thugs and bosses while the mages theives and fighters have to cover the adds.

    This is a cool idea, I like it

    idk, if they do something like that it seems like it would almost need 2 different resource types that were that specific to accommodate the different playstyles offered by either the short, or long bow weapons.

    for ex, that resource description would be for concentrating one target, whereas the short bow is more for faster, agile attacks on multiple targets.
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • VeeshanVeeshan Member, Alpha Two
    edited January 9
    Concentration that increases range and accuracy would ne interesting like every 1 point gain some accuracy and .5% range increase so start of the fight ur at 30m range but at the end ur at 45m or something.

    ranger i think need some kind of range increase over the other classes since everyone had 30+m range attacks it make it very hard to kite and with 0 sustain where every other class has sustain you ware kinda paper compared to all other classes and everyone can hit u when u hit them so they general win even if it a straight up range fight
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