Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
questions about solo players for the devs
Im a solo player when it comes to most new games. (mates still play other MMO's). But i was wondering what this game will bring for a solo player like myself that finds story more then group PVP more enjoyable. i see alot of info here talking about "groups of people". will a solo player be able to feel like they are contributing. alot of games that like groups of people to play i leave due to feeling like my solo contributions do nothing for the game.
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<a href="https://www.ashesofcreation.com/forums/topic/solo-experience-character-creation-and-progressionwhat-about-goldsellers/" target="_blank">Discussion: Solo experience</a>
<a href="https://www.ashesofcreation.com/forums/topic/mercanary-system-for-solo-players-small-guilds/" target="_blank">Discussion: Mercenary system for solo players</a>
I also request reading the <a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/" target="_blank">FAQ</a> thread by Steven.
While nothing specific has been said about solo but quoting Steven: "<em>We want solo players, small groups and large groups to all have a home within our system.</em>"
So solo players will have to wait for more info among the rest of us :)
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I think the node system will have a lot of content for solo players. That does not mean all content will be available to players who will not group up with others or the way grouping will be done is exactly like WOW. There are people like myself that are trying to keep Group content for people that will join a group via a more traditional method not WOW's Click a button wait for the queue to pop. People like myself are tired of that style of game play and if people want that style of game play like my wife who I told her to just stay in WOW Then. I want to make friends yes they need a party browser tool but groups need to be organic like they were before LFD/LFR/Duty Finder BS. The group minded player who will socialize and make friends and so on will be fine.
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Ashes will not cater to everyone. They already said that not everyone will like Ashes. There is a huge problem with queueing for one it makes the game no better than WOW and FFXIV. If you want that then why not play the dozens of other games that offer that same setup? I am here to get the hell away from queueing and Fast Food Restaurant game play. It serves No one and is why MMORPGS are in the shitter. People no longer make friends and no longer have social connections to games so why sub to a game you might play content for 2 weeks in solo and leave. This is what games like Ashes, Pantheon, Legends of Aria and many other MMORPGs that are being built today are trying to do. Yea Solo game play to an extent is a way to play. But the minute you Copy and paste WOW the rest of today's MMORPGS into any of these new MMORPGs there is no point in playing the new game.
All these games have to be different and the one core piece is getting away from the Treadmills and Anti Social game play that Queues cause.
Sorry that style of game play has no room in future MMORPGs
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I dont feel so Vin because I was there before Queues happened. I had well over 100 friends on my friends list, I kept in contact with many of the guild leaders on my server and what not. But after Queues people stopped communicating and communities went to the toilet. It did Ruin MMORPGS because while MOBAs Queues work perfectly MMORPGS were always social based games. WOW didnt get 12 Million Subs because 12 Million solo players played and queues worked. It was because people like me who brought 10 friends into WOW, they brought their friends and so on. This was before WOW had a commercial on TV.
I seen MMORPGS at the height of the time when communities were very active. Queues change that all and caused a lot of Toxic problems. To me there is no reason to go from game to game that is exactly the same anymore. I guess that is why I am buying more non-mmos anymore because instead of building communities games are worried about the bottom line like Blizzard is today.
As far as the positives...well, I guess that kind of time-saving convenience is expected in an mmo these days. So they kinda have to implement this feature (about as good as I can do listing the positives =c). I don't anticipate an auto-teleport to location though, so at least players will still have to go out in the world. That idea for some kind of in-game 'notice board' sounds interesting. At least that adds some immersion and reality to the process. Keeping it server-specific would help too in that you're more likely to join with the same people and thus build friendships and relationships.
I think community is just a huge part of an mmo, and Steven and the team understand that so with any feature such as a queue system I trust they'll implement it in such a way as to promote a healthy and stable community.