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Nodes and Caravan suggestion

haelinhaelin Member, Alpha Two
edited December 2024 in General Discussion
I'm going to assume, this is what was initially intended and the servers maybe couldn't handle it. But I just want to get this off my chest. As it seems right now the nodes are just not engaging, more just like a nuisance that we have to abide by, and the caravan system is doable but almost insignificant until late stages into the game.



My suggestion is simple in theory, but probably difficult in practice. But since we are big on guilds and we already rely on heavy party gameplay. Just break up all the nodes into a plethora of small nodes and make nodes what guilds "take" in order to create a guild. They pay a lease and they have to gather resources in-house in order to grow the node. So it is essentially a smaller node for guilds to take care of. This also allows node wars to be more personal.

Secondly, get rid of the glint idea on Caravans, and then make it where caravans don't "Give gold". They instead just double or triple what you put on it. (e.g wood, stone) etc. to build your node or give crafters resources. It can also give experience towards your node and give node coupons to build a freehold. At this point, just skip the middle man with caravans. you can keep glint drops on mobs as I understand the idea of glint being picked up in your materials tab because you lose it when you die. (I get it). Then you can just have two guilds AGREE & Decide when they want to do a caravan and its those two guilds job to protect the caravan and other neighboring guilds (if they figure out when). Can fight the caravan to take it.

But just make it smaller, make it more engaging, make it more rewarding, make it more personal, and make it where the guilds can name nodes and choose symbols that represent the node out of a limited amount of geometrical shapes to avoid trolling.

And as for people who want a more solo experience and don't want to be in a guild. you can make lionhold a place where they can do everything they need and they can become Citizens of Verra where they are "allies" to the other nodes. Or you can have guilds choose if they are friendly or not-friendly to Verra Free citizens. Allowing them to use their stations for a reduced tax price. Most will want friendly cause its taxed towards their node. Maybe that can be a down-side to being a war node is that you can't have free citizens use your stations.

Comments

  • AszkalonAszkalon Member, Alpha Two
    haelin wrote: »
    My suggestion is simple in theory, but probably difficult in practice. But since we are big on guilds and we already rely on heavy party gameplay. Just break up all the nodes into a plethora of small nodes and make nodes what guilds "take" in order to create a guild.

    While i too experienced the Nodes in Phase One kinda as a Nuisance most of the time,


    i think it is a fruitless endeavor to now demand, that this System which is planned now since the likes of Eight Years or so, to still get changed.

    And for a good Reason. What we experienced until now is not even closely the fully fleshed out Node-System, right ?



    I personally - DIDN'T - UNDERSTAND - JACK !!! :D . :mrgreen: . :D


    I could "register" as a Citizen - and from there on i made Zero Progress. Maybe it will still take Years until a Client in my humble, german Language is being installed -> or was i by any Chance to stupid as well to only find and activate it ? (lol)


    I was AAAAAAAAAALMOST motivated, to try and understand all the tiny, tiiiiiiny Icons - before my Eyes.

    What to do in Order to get a Cloak ? For my Character to wear on it's back. I could unlock some with the Node ? With the Node's Identity-Logo on it ?

    Is the Stuff from the Node Reputation(?) City-Hall(?) Dude/NPC i can buy against Glint -> the Stuff i need for something ? Not that i ever witnessed any kind of Election for a Mayor.

    Not that i would ever understand if "paying my Taxes" affectes me somehow.




    True Alpha indeed ... ... ...
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    ✓ Occasional Roleplayer
    ✓ Maybe i look after a Guild sometime soon
  • haelinhaelin Member, Alpha Two
    It is fruitless atm. but it might be their game in the long wrong after the map opens up. I'm fairly sure they can slowly sprinkle them as time goes on. But I had to get it off my chest as I "believe" this might be the intended idea they had from the get-go.
  • Chuck ZittoChuck Zitto Member, Alpha One, Alpha Two, Early Alpha Two
    I keep saying that the plan to have each node be a city with multple guilds does't work. Im sorry but my guild and every single guild I have talked to doesn't want to be a cuck guild living in a node that some other super mega guild owns cus they are the mayor and call all of the shots for the node. The world needs to be much much much larger so a guild can actually control a node. Or they need to become guild based.
  • haelinhaelin Member, Alpha Two
    I keep saying that the plan to have each node be a city with multple guilds does't work. Im sorry but my guild and every single guild I have talked to doesn't want to be a cuck guild living in a node that some other super mega guild owns cus they are the mayor and call all of the shots for the node. The world needs to be much much much larger so a guild can actually control a node. Or they need to become guild based.

    It doesn't even have to be like that. You can have designated territories within a node that would be guild territories that are vassals of the node. So the guild leader operates their guild vassal houses within the node but the Mayor still makes his choices involving taxes and what the encompassing node boundaries are working towards. The node doesn't have to be run by a guild and the choices aren't that detrimental.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Im sorry but my guild and every single guild I have talked to doesn't want to be a cuck guild living in a node that some other super mega guild owns cus they are the mayor and call all of the shots for the node.

    If you don't want to be cucked. Don't be in a cucked guild.

    Un-cuck yourself.

    This is all real social player drama that makes the game what it is.

    Player friction is intended.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
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