Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Is this working as intended?
Xefipor
Member, Alpha Two
Didn't know if this was a design flaw, just overlooked or working as intended.
Should we be able to use NPC pathing to grind much higher lvl monsters without having to worry about them attack by jumping over a fence and pathing them back and forth.
Should we be able to use NPC pathing to grind much higher lvl monsters without having to worry about them attack by jumping over a fence and pathing them back and forth.
1
Comments
(This is probably only sort-of intended, I'm just here to make bad jokes tho)
Ahh.. true that. I just thought it would be cool if some of the creatures could either jump or climb over the fences to catch the players.
You make a good point there.
Chances are -> maybe Sir Steven and his mighty Crew will do something against that -> if "exploiting" this Possibility becomes to bad and worse a thing for whatever the Reason.
If it doesn't affect the Gameplay overall that much, maybe they will let this slide.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)