Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Experience debt and Cleric resurect
Elloa
Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Experience debt and Cleric resurect
Players that fall in combat and are resurected by a Cleric spell are still subject of the experience debt penalty.
In this discussion I do not want to speak about the experience debt in general, but specifically in that case.
I appreciate the fact that it is possible to resurect players in combat, which make it a strategic tool to use during fights. It can truly save the day. In some fights it can be very difficult to time properly a resurection, whilst at the same time, continuing to heal the other members and avoiding to get hit.
I am affraid that the experience debt will put a lot of social pressure on healers, as they will be hold responsible for it by less patient/understanding players, and this on top of repair bills. Healers are usually pressured and blamed for everyone else mistakes enough to add another responsability on top of all the others.
Removing the debt penality for resurected players could reward healers that are succesful at timing the resurection properly, and could alleviate a litttle bit of the pressure of keeping everyone alive in sometimes, very tense situations.
What are everyone thoughs on that subject?
Players that fall in combat and are resurected by a Cleric spell are still subject of the experience debt penalty.
In this discussion I do not want to speak about the experience debt in general, but specifically in that case.
I appreciate the fact that it is possible to resurect players in combat, which make it a strategic tool to use during fights. It can truly save the day. In some fights it can be very difficult to time properly a resurection, whilst at the same time, continuing to heal the other members and avoiding to get hit.
I am affraid that the experience debt will put a lot of social pressure on healers, as they will be hold responsible for it by less patient/understanding players, and this on top of repair bills. Healers are usually pressured and blamed for everyone else mistakes enough to add another responsability on top of all the others.
Removing the debt penality for resurected players could reward healers that are succesful at timing the resurection properly, and could alleviate a litttle bit of the pressure of keeping everyone alive in sometimes, very tense situations.
What are everyone thoughs on that subject?
0
Comments
I would like to see that for clerics. In the end a top level Cleric should be able to wipe out the death like it never happened.
Im not sure how Ashes will do it. Maybe a Cleric / Cleric thing.