Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Build diversity
ShaggyRyn
Member, Alpha Two
So I know the game is in an early state and things will change but I’d love to see each class have at least two if not three “skill” builds that are different from one another. Like a ranger that is a typical bow build, or you could go a trapper build, or a pet build depending on how you spend you skill points/ what stats you go for in gear. If not this I’d like to at least see the classes change depending on what weapons you use. Right now I have only played ranger but most of the skills are useless if you aren’t using a bow. How can you use barrage with a sword?
1
Comments
From my understanding the augments won’t change up the whole play style of a class. It will just turn for ranger your snipe into an elemental version or something to that effect. It will still be the ranger using the same skills. Now if the secondary classes really do change the feel of the class then this post is pointless lol. I just don’t like feeling like I have the same build as everyone else.