Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Monster Gatherers
BigRamble
Member, Alpha Two
in Artisanship
This restart, I have travelled far but only leveled to 7, That said everywhere I went, most of the resources were picked clean of novice level deposites which is frustrating.
It FEELS like whoever got in on the first few visits got to take thier fill and now I am locked out and frustrated, and as they with the advantage reach the next teir they will unlocked it for those that follow but in doing so they will again be ahead.
Now the numbers of players this genuinely boosts is actually pretty meaningless so that complaint is BS.
But the frustration of nil usable resources in fields of resources, or areas like the kill Raven's mission where all the spawns are filled with huntable deer, this is a problem.
Perhaps a solution is a type of monster or a monster version of bandit/goblin/undead, that goes around stagnating deposits and spawns and gathers them regardless of level. If killed this monster could give a sample of what was mined last or a lower teir resource, but if left alone can reset whole areas.
It FEELS like whoever got in on the first few visits got to take thier fill and now I am locked out and frustrated, and as they with the advantage reach the next teir they will unlocked it for those that follow but in doing so they will again be ahead.
Now the numbers of players this genuinely boosts is actually pretty meaningless so that complaint is BS.
But the frustration of nil usable resources in fields of resources, or areas like the kill Raven's mission where all the spawns are filled with huntable deer, this is a problem.
Perhaps a solution is a type of monster or a monster version of bandit/goblin/undead, that goes around stagnating deposits and spawns and gathers them regardless of level. If killed this monster could give a sample of what was mined last or a lower teir resource, but if left alone can reset whole areas.
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