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Resource gathering (copper) in AoC vs my time in New World - you are doing it wrong.

ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
edited December 23 in General Discussion
I really don't understand how Intrepid thinks that the current state of mining is acceptable. In this phase I saw literally ONE copper node.
  • metal nodes (copper, zink, tin, iron etc) are too small, this makes finding them a pain a world full of detail and terrible viewing distances for many objects
  • I would like to see what is their respawn timer atm, but I suspect they are way too short

I have seen one copper node and dozens iron and tin nodes. I get it copper is the only node which is likely gatherable atm, but maybe its time to rethink the approach to how resource nodes work?

Coming from games like GW2 and especially New World I genuinely enjoyed going out to gather resources there. In New World gathering felt just right and I felt like I'm making progress. In GW2 crafting was also satisfying in general. Here I feel I'm getting robbed of my time and just do not want to interact with those systems. At all.

How are we expected to test the economy and crafting and actually ENJOY those systems? People have personal life outside the game and limited free time. I'm not wasting hours of my time on a wild goose chase. As much as I'm enjoying many other aspects of AoC, gathering, and by the extension crafting and economy are easily the worst I have experienced in all MMOs I have played since Ultima Online, and games have evolved since.
  1. increase the size of metal nodes. They should be at least 2 meters high. All of them. Make them darker and easier to spot from distance. Especially during winter
  2. substantially decrease their respawn timers

Learn how to respect free time of your testers and soon players/customers Intrepid, or they will become as rare as copper.
My lungs taste the air of Time,
Blown past falling sands…

Comments

  • LudulluLudullu Member, Alpha Two
    They have already talked about a feature where you could get a bit of a rarer material inside a general resource. And iirc surveying should be helping with that.

    And I don't think they've said that they've decided not to go with that, so, for now, I consider the current system to simply be a "bug".
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I was mining basalt nodes and copper spawned next to me. There were 5 or 6 mining nodes near each other when this happened.

    Are the mining nodes respawning as a random mining nodes?

    As far as clarity of the spawns I firmly disagree. They are clear enough and they should not be a giant shining beacon calling to the players.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • LudulluLudullu Member, Alpha Two
    I was mining basalt nodes and copper spawned next to me. There were 5 or 6 mining nodes near each other when this happened.

    Are the mining nodes respawning as a random mining nodes?
    The running theory has been that all respawn points can be taken by any resource. So if there was a rock in some spot and you mined it - that rock can become any other mining resource. And I think some people have said that the respawn spots themselves shift every 24h.

    This was most noticeable deep into P1, because there was a ton of iron around, but because no one could farm it - it'd just sit there, taking up space.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    I was mining basalt nodes and copper spawned next to me. There were 5 or 6 mining nodes near each other when this happened.

    Are the mining nodes respawning as a random mining nodes?
    The running theory has been that all respawn points can be taken by any resource. So if there was a rock in some spot and you mined it - that rock can become any other mining resource. And I think some people have said that the respawn spots themselves shift every 24h.

    This was most noticeable deep into P1, because there was a ton of iron around, but because no one could farm it - it'd just sit there, taking up space.

    First time hearing this but it seems to be my experience so far.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • SathragoSathrago Member, Alpha Two
    I was mining basalt nodes and copper spawned next to me. There were 5 or 6 mining nodes near each other when this happened.

    Are the mining nodes respawning as a random mining nodes?

    As far as clarity of the spawns I firmly disagree. They are clear enough and they should not be a giant shining beacon calling to the players.

    the 2 that i find need more clarity are copper nodes and flax nodes. They look too similar to iron and the bluebell/other bush i dont know the name of respectively. Like the bluebell isnt even blue for some reason, its purple.

    Because of lighting and distance it can sometimes be difficult to differentiate so I would prefer it if they did add more of a color difference or something else to make them stand out from each other.

    At the end of the day though they just need to get the actual mining survey system with rocks acting as lootboxes and the mining veins you can find in the world. They showed off this system around 2 years ago if not more and its not in for us to test. Kind of stupid if you ask me.
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  • CROW3CROW3 Member, Alpha Two
    It’s much faster than 24 hours. I hit my ore runs about every hour and there’s news spawns. Unfortunately, a lot of Tier 1 spawns flip to Tier 2 spawns, but i figure they’ll fix that at some point.
    AoC+Dwarf+750v3.png
  • LudulluLudullu Member, Alpha Two
    CROW3 wrote: »
    It’s much faster than 24 hours. I hit my ore runs about every hour and there’s news spawns. Unfortunately, a lot of Tier 1 spawns flip to Tier 2 spawns, but i figure they’ll fix that at some point.
    Nah, I meant that the general spawn points change, not that the items only respawn once every 24h. I believe the respawn itself is ~4h. Though both of those things are mostly hearsay.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Mining nodes seem to spawn in a cluster with several "nodes". Sadly the system is poorly thought out and currently a lot of Tier 2 and 3 resources spawn in those clusters also. Resources no one can gather, even if they were interested in them. I suspect that as NO ONE can gather them those Tier 2 and 3 mining resources block spawning of highly desirable resources (at this stage) such as copper, making Tier 1 resources even more scarcer.

    I really don't understand how this has been missed at the design stage, as surely no one would be that bad to consider this intentional.

    Fix this Intrepid, we are supposed to be providing you with data regarding crafting and economy.
    My lungs taste the air of Time,
    Blown past falling sands…
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