Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Resource gathering (copper) in AoC vs my time in New World - you are doing it wrong.
ThevoicestHeVoIcEs
Member, Alpha Two
I really don't understand how Intrepid thinks that the current state of mining is acceptable. In this phase I saw literally ONE copper node.
I have seen one copper node and dozens iron and tin nodes. I get it copper is the only node which is likely gatherable atm, but maybe its time to rethink the approach to how resource nodes work?
Coming from games like GW2 and especially New World I genuinely enjoyed going out to gather resources there. In New World gathering felt just right and I felt like I'm making progress. In GW2 crafting was also satisfying in general. Here I feel I'm getting robbed of my time and just do not want to interact with those systems. At all.
How are we expected to test the economy and crafting and actually ENJOY those systems? People have personal life outside the game and limited free time. I'm not wasting hours of my time on a wild goose chase. As much as I'm enjoying many other aspects of AoC, gathering, and by the extension crafting and economy are easily the worst I have experienced in all MMOs I have played since Ultima Online, and games have evolved since.
Learn how to respect free time of your testers and soon players/customers Intrepid, or they will become as rare as copper.
- metal nodes (copper, zink, tin, iron etc) are too small, this makes finding them a pain a world full of detail and terrible viewing distances for many objects
- I would like to see what is their respawn timer atm, but I suspect they are way too short
I have seen one copper node and dozens iron and tin nodes. I get it copper is the only node which is likely gatherable atm, but maybe its time to rethink the approach to how resource nodes work?
Coming from games like GW2 and especially New World I genuinely enjoyed going out to gather resources there. In New World gathering felt just right and I felt like I'm making progress. In GW2 crafting was also satisfying in general. Here I feel I'm getting robbed of my time and just do not want to interact with those systems. At all.
How are we expected to test the economy and crafting and actually ENJOY those systems? People have personal life outside the game and limited free time. I'm not wasting hours of my time on a wild goose chase. As much as I'm enjoying many other aspects of AoC, gathering, and by the extension crafting and economy are easily the worst I have experienced in all MMOs I have played since Ultima Online, and games have evolved since.
- increase the size of metal nodes. They should be at least 2 meters high. All of them. Make them darker and easier to spot from distance. Especially during winter
- substantially decrease their respawn timers
Learn how to respect free time of your testers and soon players/customers Intrepid, or they will become as rare as copper.
My lungs taste the air of Time,
Blown past falling sands…
Blown past falling sands…
3
Comments
And I don't think they've said that they've decided not to go with that, so, for now, I consider the current system to simply be a "bug".
Are the mining nodes respawning as a random mining nodes?
As far as clarity of the spawns I firmly disagree. They are clear enough and they should not be a giant shining beacon calling to the players.
This was most noticeable deep into P1, because there was a ton of iron around, but because no one could farm it - it'd just sit there, taking up space.
First time hearing this but it seems to be my experience so far.
the 2 that i find need more clarity are copper nodes and flax nodes. They look too similar to iron and the bluebell/other bush i dont know the name of respectively. Like the bluebell isnt even blue for some reason, its purple.
Because of lighting and distance it can sometimes be difficult to differentiate so I would prefer it if they did add more of a color difference or something else to make them stand out from each other.
At the end of the day though they just need to get the actual mining survey system with rocks acting as lootboxes and the mining veins you can find in the world. They showed off this system around 2 years ago if not more and its not in for us to test. Kind of stupid if you ask me.
I really don't understand how this has been missed at the design stage, as surely no one would be that bad to consider this intentional.
Fix this Intrepid, we are supposed to be providing you with data regarding crafting and economy.
Blown past falling sands…