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The problems with derbies

KaniKani Member, Alpha One, Alpha Two, Early Alpha Two
Hi, first forum post (This is Lucifer from Vyra.) So recently, a guild has been exploiting the fishing derbies in order to declare guild wars on anyone they see fit, and I think it has brought to light a few things that the derbies need in order to succeed.
The first is a constrained space. The derby pvp needs to happen inside the area of the derby itself. If a derby is declared and the area decided upon is Halcyon, there should be no real reason a guild member is being killed in the middle of town in Miraleth and it counts as acceptable. For a guild war, things like that make more sense, but for a derby there is no reason pvp is happening outside of derby bounds that doesn't require flagging.
Second, and maybe this is an outside idea looking in, during a derby if pvp happens, players should drop a higher percent of the associated material, but nothing else. I.E. Instead of the 50% drop with 25 recoverable and 25 deleted, it should be a 60% drop with 20% deleted and 40% recoverable for the related material (in this case fish.) This centers the event more so around the fish then as an excuse to pvp for cheap.
I think artisan wars are an awesome idea in Ashes. I would especially be interested in crafting events in nodes that the mayor can host, that guilds submit their best weapons and prizes are given based on the quality they were able to make. But that's off topic.
I do hope derbies are in some way fixed soon, they have a lot of actual potential, and I don't want them to be abused by exploiters for the lols.
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