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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Excessive griefing
Sarkgp
Member, Alpha Two
The game has a big problem with mob griefing. Currently the aggro system works really badly. A player can attract mobs and bring them to your group. Just by approaching us we get the aggro from them.
If we try to do PvP and get combatants they don't respond. PK is overly penalized so we can't kill players who lure mobs.
The result is major frustration and not being able to do anything against those players.
Possible solutions
PK: It is difficult to balance. If you leave it too free, people will kill for the sake of it, resulting in a different grieffing system. If you leave it as it is now we can't do anything against these players.
Aggro: this is the key. If a player lures a mob he cannot lose the agro unless a tank takes it from him. Currently a single player can lure 20 mobs and bring them on top of you when you are fighting a group.
This needs to be resolved as quickly as possible.
If we try to do PvP and get combatants they don't respond. PK is overly penalized so we can't kill players who lure mobs.
The result is major frustration and not being able to do anything against those players.
Possible solutions
PK: It is difficult to balance. If you leave it too free, people will kill for the sake of it, resulting in a different grieffing system. If you leave it as it is now we can't do anything against these players.
Aggro: this is the key. If a player lures a mob he cannot lose the agro unless a tank takes it from him. Currently a single player can lure 20 mobs and bring them on top of you when you are fighting a group.
This needs to be resolved as quickly as possible.
1
Comments
They are going to let us take the law into our own hands.
God bless Verra.
U read it here first
Here's a clip of someone Louring mobs to us. We throw war at him and he leaves his guild with an active war to continue griffing. Finally 1 person has more power than a guild because of the huge PK penalty. It's ridiculous.
https://youtu.be/U7Du_CjPjk4
As of my latest infos, the bounty hunter system will be for hunting corrupted players.
As mob training doesn't cause corruption, it won't address it.
I'm not even having as much trouble with this.
The problem is, that people are actively exploting the mobs to PK ppl without PKing.
On the EU server they pulled a carohin golemn to the entrance (plus everything inbetween....)
If mob aggro worked as intended, we could discuss this being "a tactic" - as it currently stands, it doesn't and its clearly an exploit (using an unintended behavior of a system knowingly to your advantage).
One person (actualy a few but can only remember one persons name) has been doing this since mid phase 1 - it has been reported multiple times but Intrepid keeps silent about this issue.
Which is kind of weird, considering that afking at the bugged events was declared a bannable offense within less than 48h.