Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Excessive griefing

SarkgpSarkgp Member, Alpha Two
edited December 2024 in General Discussion
The game has a big problem with mob griefing. Currently the aggro system works really badly. A player can attract mobs and bring them to your group. Just by approaching us we get the aggro from them.

If we try to do PvP and get combatants they don't respond. PK is overly penalized so we can't kill players who lure mobs.
The result is major frustration and not being able to do anything against those players.

Possible solutions
PK: It is difficult to balance. If you leave it too free, people will kill for the sake of it, resulting in a different grieffing system. If you leave it as it is now we can't do anything against these players.

Aggro: this is the key. If a player lures a mob he cannot lose the agro unless a tank takes it from him. Currently a single player can lure 20 mobs and bring them on top of you when you are fighting a group.

This needs to be resolved as quickly as possible.

Comments

  • Lucascp92Lucascp92 Member, Alpha Two
    Intrepid will implement a bounty hunting system where u can post the names of griefers, streamers or someone who stole your "girlfriend".
    They are going to let us take the law into our own hands.
    God bless Verra.

    U read it here first
  • SarkgpSarkgp Member, Alpha Two
    That doesn't solve anything.
    Here's a clip of someone Louring mobs to us. We throw war at him and he leaves his guild with an active war to continue griffing. Finally 1 person has more power than a guild because of the huge PK penalty. It's ridiculous.

    https://youtu.be/U7Du_CjPjk4
  • blktaunablktauna Member, Alpha Two
    Letting people get away with this nonsense is going to cost the game. I see people do this alot when they are outclassed by a creature. They run behind someone else and let the mobs attack that person. POS behaviour
  • AgripinensiaAgripinensia Member, Alpha Two
    edited December 2024
    Intrepid will implement a bounty hunting system where u can post the names of griefers, streamers or someone who stole your "girlfriend".

    As of my latest infos, the bounty hunter system will be for hunting corrupted players.
    As mob training doesn't cause corruption, it won't address it.
    Letting people get away with this nonsense is going to cost the game. I see people do this alot when they are outclassed by a creature. They run behind someone else and let the mobs attack that person. POS behaviour

    I'm not even having as much trouble with this.
    The problem is, that people are actively exploting the mobs to PK ppl without PKing.
    On the EU server they pulled a carohin golemn to the entrance (plus everything inbetween....)
    If mob aggro worked as intended, we could discuss this being "a tactic" - as it currently stands, it doesn't and its clearly an exploit (using an unintended behavior of a system knowingly to your advantage).

    One person (actualy a few but can only remember one persons name) has been doing this since mid phase 1 - it has been reported multiple times but Intrepid keeps silent about this issue.
    Which is kind of weird, considering that afking at the bugged events was declared a bannable offense within less than 48h.

  • MahesMahes Member, Alpha One, Alpha Two, Early Alpha Two
    Well first they are going to have to fix the way mobs path and for how long. Mobs chase for way to long as an example. That is part of why Training works so well. Once they have done that, then they can look at the issue of grieving. The reason this is important is, "What if a player does it accidentally? The way the pathing is currently set, it is very easy to train somebody and not have any intention to do so.
Sign In or Register to comment.