nanfoodle wrote: » I get people upset with the death penalties if you have never played a game like this. Today we died 3 times at an out door dungeon to another team training us. We picked up our socks and keep playing. The death penalty lasted as long as killing one pull of mobs. Solo it takes a few pulls. It's really not a big deal. My only problem is when it comes to sanctioned PvP events. There should be no debt there.
DraconicPanda wrote: » nanfoodle wrote: » I get people upset with the death penalties if you have never played a game like this. Today we died 3 times at an out door dungeon to another team training us. We picked up our socks and keep playing. The death penalty lasted as long as killing one pull of mobs. Solo it takes a few pulls. It's really not a big deal. My only problem is when it comes to sanctioned PvP events. There should be no debt there. Just like I mentioned at the beginning of my post, I have no issues at all with the debt. My issue stems from materials being completely deleted upon death and this being a system that doesn't really make any sense. Do you have any thoughts on this aspect of the death penalty? Using your example of dying 3 times to someone training you. This means you were subject to 3 different instances of 25% of all materials being removed from the game entirely with no ability to recover them. XP debt is balanced to me as like you said, a couple mob pulls and you are able to recover the XP. Materials don't have that same ability for recovery.
nanfoodle wrote: » Steven has said he will not remove the pillers of the game. Punishing death penalty is part of that. Adjust maybe, remove is highly unlikely.