blktauna wrote: » yeah this is creating a lot of unpleasant sentiment. I have zero willingness to help anyone at this point because there is no reward for doing so.
DvalinTTV wrote: » Hello fellow adventurers, I wanted to bring up an issue I encountered recently regarding XP and loot distribution in Ashes of Creation. Specifically, it’s about situations where another player attacks a mob before I do, and when I assist in killing it, I receive no XP or loot. Wouldn’t it be a smart idea to implement a system where players who help in defeating mobs still receive some XP or loot? It feels a bit unfair to put in effort and not be rewarded, especially when it's a team effort. Additionally, it would be great if helping someone else could also contribute to their progress on kill-related quests. In other words, if two people are involved in defeating a mob, both players could make progress on their respective quests. I had a particularly frustrating experience yesterday with a goblin boss. I had to kill the boss five times because other players kept tagging it before I could, which made completing my quest take much longer than necessary. So, my suggestion is: - Shared quest progress: Both players involved in killing a mob progress their quests. - Shared XP: Players who help with killing mobs receive XP for their contributions. I believe this could help reduce toxicity in the game, as players would be less likely to get frustrated over mob tagging. Thanks for reading, and I hope this suggestion is something the team could consider!