Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Caravans need a lot of design love and attention
NoxVost
Member, Alpha Two
Dear developers,
Right now caravan system is high disbalanced and not fun part of the game.
Running caravans is nearly the only source of decent gold income. Though the caravanner risks with everything, and the attacker has no risks at all. The income of running basic caravan is less than 1g and there is no any reasons/funds to hire defenders. And, from another hand, even single attacker can kill me without any risk at all (what has happened few times).
Moreover, the caravan coachman can be targeted and killed (and while running the caravan, the driver has no access to his abilities and cannot heal himself). So the attacker kills driver with 2 shots, and then has tons of time to destroy the carriage itself.
Needless to say that running caravan, for example Joeva->Winstead, takes ~50 minutes of real time and displays an extremely tedious gameplay. I would rather avoid doing this anymore with current game design, it simply doesn't worth my playtime.
Please, please - attract the designers' attention to caravan gameplay and make it fun to play.
Thank you!
Right now caravan system is high disbalanced and not fun part of the game.
Running caravans is nearly the only source of decent gold income. Though the caravanner risks with everything, and the attacker has no risks at all. The income of running basic caravan is less than 1g and there is no any reasons/funds to hire defenders. And, from another hand, even single attacker can kill me without any risk at all (what has happened few times).
Moreover, the caravan coachman can be targeted and killed (and while running the caravan, the driver has no access to his abilities and cannot heal himself). So the attacker kills driver with 2 shots, and then has tons of time to destroy the carriage itself.
Needless to say that running caravan, for example Joeva->Winstead, takes ~50 minutes of real time and displays an extremely tedious gameplay. I would rather avoid doing this anymore with current game design, it simply doesn't worth my playtime.
Please, please - attract the designers' attention to caravan gameplay and make it fun to play.
Thank you!
7
Comments
Also, it might be nice to be able to load your caravan and crate as part of your equipment. So far, I've crafted a caravan - got myself a wolf to run it - created crate ... and still I haven't try caravanning because the system doesn't really feel as part of the overall gameplay experience. (Same could also be said for mount (I use my mount but having it inside the inventory feels weird).)
It doesn't make much sense.
Something like this could balance out the risk part massively.
But I agree that all the incentive is on attacker and unless the defender route is extremely worthwhile everyone will pick attacker.