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Instant cast thunder shot

LetterzLetterz Member, Alpha Two
Having Silence on thundershot is kind of nice, but it would actually be wayyyyy more useful if we can (even to spend a point for it) have it on insta cast instead of charged.

Thanks

Comments

  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Yes... Compared to other classes ranger is designed quite poorly, it's not only that our silence has a cast time, but on-top of that we need to proc daze first which either will just proc at a random time or we can proc it out self with barrage ( works about 50%) of the time but then we won't have barrage up during the silence, then add on-top of the cast time, thundering shot also has a travel time so it's not even instant once you cast it.

    Then look at rogue, instant ambush that hits as hard as snipe, instant silence that lasts longer, given ranger is a range class so shouldn't be quite as easy but still, whoever is designing ranger needs to synergize our spells better, also we are the only dps class without a class resource? Sadge
  • VeeshanVeeshan Member, Alpha Two
    edited December 2024
    imo disengage should give a buff that reduce cast time of snipe by 50% and lightning shot to instance cast and buff removed when one of the skills are used.
    Would make snipe more viable in the middle of a fight aswell as giving lightning a bit more use atm i find it rather useless to a degree due to long cast
    and the ranbger skill need some more cross play with eachother aswell currently ranger skills dont feel like they have any synergy outside or airstrike into a disengage for momevemt
  • DezmerizingDezmerizing Member, Alpha Two
    Chicago wrote: »
    Yes... Compared to other classes ranger is designed quite poorly, it's not only that our silence has a cast time, but on-top of that we need to proc daze first which either will just proc at a random time or we can proc it out self with barrage ( works about 50%) of the time but then we won't have barrage up during the silence, then add on-top of the cast time, thundering shot also has a travel time so it's not even instant once you cast it.

    Then look at rogue, instant ambush that hits as hard as snipe, instant silence that lasts longer, given ranger is a range class so shouldn't be quite as easy but still, whoever is designing ranger needs to synergize our spells better, also we are the only dps class without a class resource? Sadge

    I actually got so depressed just now when I checked the rogue abilities on the wiki.

    So the reason we're not getting poison on our ammo is because rogues were getting it (as I feared might be the case) - so we're probably going to be stuck with weapon procs 2.0 as a class defining features. And at the same time, rogue is apparently the one getting double bleed duration, instant silence and free access to daze without using ammo. And we're still the only class with no class resource cause we "have hunts and marks." ...

    Discouraging to say the least. :( I am very happy for the rogues though. Seems like they will be getting a hella fun class to play.
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  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Chicago wrote: »
    Yes... Compared to other classes ranger is designed quite poorly, it's not only that our silence has a cast time, but on-top of that we need to proc daze first which either will just proc at a random time or we can proc it out self with barrage ( works about 50%) of the time but then we won't have barrage up during the silence, then add on-top of the cast time, thundering shot also has a travel time so it's not even instant once you cast it.

    Then look at rogue, instant ambush that hits as hard as snipe, instant silence that lasts longer, given ranger is a range class so shouldn't be quite as easy but still, whoever is designing ranger needs to synergize our spells better, also we are the only dps class without a class resource? Sadge

    I actually got so depressed just now when I checked the rogue abilities on the wiki.

    So the reason we're not getting poison on our ammo is because rogues were getting it (as I feared might be the case) - so we're probably going to be stuck with weapon procs 2.0 as a class defining features. And at the same time, rogue is apparently the one getting double bleed duration, instant silence and free access to daze without using ammo. And we're still the only class with no class resource cause we "have hunts and marks." ...

    Discouraging to say the least. :( I am very happy for the rogues though. Seems like they will be getting a hella fun class to play.

    Yeah it feels super bad, if marks are suppose to mark your target for death they could make them use a class resource and the more of that resource you have the longer they last or something, ranger is just so poorly tuned right now it's sad
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