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Artisans skills - As of 29th of December

dragonmind1stdragonmind1st Member, Alpha Two
edited January 4 in Artisanship
I know the game is in alpha, and there are still a lot of things that could change.

I do believe that the current tiered system where you can basically do everything,
but you can only specialize to a certain point in some artisan skills.
Where you can "downgrade" one of your artisans skills, to level up another artisan skill in its place, should the need arise.

I feel all that makes progression lack focus, and here is my suggestion for improving this lack of focus with the artisan skills.
Let me know what you think.


You still level the artisan skills up, as we known how it works now.

The exception being you tie yourself down to a selection
of artisans skills, I will call this selection an artisan pack,
where all 3 artisan skills can be fully max'ed out.

Theoretically this should split the player base into
1 out of 5 competing for the same type if nodes,
instead of what we have now with the current setup,
where 5 out of 5 are competing for the same nodes.

Additionally and theoretically it should as well promote
a community that work together, especially within guilds.
Unless they change how various tools (and some materials)
are crafted/acquired for the different artisan skills.

Artisan Packs using the gathering skill: Mining
=====================================================
Gathering: Mining
with Stonemasonry and Jeweler

Gathering: Mining
with Metalworking and Weapon Smithing

Gathering: Mining
with Metalworking and Armor Smithing

Artisan Packs using the gathering skill: Hunting
=====================================================
Gathering: Hunting
with Animal Husbandry and Cooking

Gathering: Hunting
with Tanning and Leatherworking

Artisan Pack using the gathering skill: Lumberjacking
=====================================================
Gathering: Lumberjacking
with Lumbermilling and Carpentry

Artisan Packs using the gathering skill: Herbalism
=====================================================
Gathering: Herbalism
with Weaving and Tailoring

Gathering: Herbalism
with Alchemy and Scribe

Gathering: Herbalism
with Alchemy and Arcane Engineering

Artisan Pack using the gathering skill: Fishing
=====================================================
Gathering: Fishing
with Farming and Cooking

Comments

  • sciffer2014sciffer2014 Member, Alpha Two
    I feel all that makes progression lack focus, and here is my suggestion for improving this lack of focus with the artisan skills.

    Personally I kind of wonder if the choice will be determine by the end-product or the playstyle. Maybe you'll see :

    Gatherer : Mining / Hunting / Lumberjacking / Herbalism / Fishing (That will slowly take there pick)
    Like big PVE player or Exploration fan - that naturally travel all around the world with decent gear

    Active processer : Lumber milling / Tanning / Alchemy / Metalworking /Weaving
    Like PVP'er who have access to non process good and are looking to add extra value before selling

    Etc.
  • PhamPham Member, Alpha Two, Early Alpha Two
    edited December 2024
    It's difficult to constructively and accurately weigh-in on any of the underlying systems for gathering, currently, because the availability and competition of all different nodes will vastly change not only when they open up the whole world, but also when they add in all of the finalized gatherables types/tiers (which I'm sure more than a few are missing atm since we are limited to level 25).

    That being said, it may be problematic to wait so long in the process before revealing/implementing everything as-it-will-be in the final game launch because of how these things can change once you do. What if there are major issues revealed only once the full content is finalized?

    I realize that Steven wants to preserve the final game experience for actual launch, but I wonder what the cost to development and game polish/balance will be because of that approach?
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
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