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Combat bugs or features(?) concerns

sandmaestersandmaester Member, Alpha Two
edited January 6 in General Discussion
Good morning/evening people!
First of, I am not fully aware if this has been issued as a concern or somebody else saw it.
what I saw and tested to a small extend was diff weapons on the same character as I levelled up using Sword and shield and later on swapped to mace I noticed that my sword passives that proc on "auto" attacks I had unlocked to that point, still work while using the mace. Needless to say the potential of having multiple passives of diff weapon trees work on any given character can break the combat experience further down the line by a huge margin.
I am pretty sure that is NOT intended or at least should not be intended in my opinion
PS not sure if any other posts over this matter have emerged previously

overall love the game till now though was worth the 7 year wait :smile:
GJ on dev team!

Comments

  • ShadonSolShadonSol Moderator, Member, Alpha One, Alpha Two, Early Alpha Two
    Heya! The intended design is that only the equipped weapon procs when you attack. The dev team is aware that currently both weapons can proc. Thanks for bringing it up tho!
    volunteer_moderator.gif
  • sandmaestersandmaester Member, Alpha Two
    ShadonSol wrote: »
    Heya! The intended design is that only the equipped weapon procs when you attack. The dev team is aware that currently both weapons can proc. Thanks for bringing it up tho!

    not only the equipped weapons but ALL the weapon skill trees you have upgraded at the same time
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