Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Heals turning into nukes = not cool

Imagine you are a sweet girl who would hop off her horse to heal any random stranger. This is how my wife likes to play. Now imagine you are trying to do a quest in a low level area and see someone who needs a heal so you pop off a heal and evidently the guy was cursed from a zombie or something because that heal turns into a nuke and kills the poor newb. While she stands there trying to figure out what just happened, the guys team kills her and then loots multiple pieces of her gear. She now has missing gear and 56k in xp debt all because she wanted to play nice and help someone out. How is this a mechanic that should be in the game?

Comments

  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    Okay 20 views on this post and nothing? I'll say it.
    Awareness is a core trait any gamer should have playing any game. Be aware of the mechanics. I bet she knows those zombies cast that curse now. Sometimes we learn by making misplays.
  • compunerdycompunerdy Member, Alpha Two
    This was more about why is this a mechanic. It could easily just be coded to not allow any outside of group healing when cursed and leave out the turns into nuke even though you are not flagged part.
  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    Where's the fun in that? Again, be aware of the mechanics/debuffs.
    A higher level healing a lowbie group from outside the group is considered a sort of exploitive power-leveling anyway, wouldn't it?
  • compunerdycompunerdy Member, Alpha Two
    I would consider it just being nice but if it is a exploit then why allow it? Once again, easy code fix.
  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    Allowing for intricacies within gameplay creates interesting gameplay.
    Easier fix - Don't heal when that debuff is applied. Especially as a higher level outside of the group so you don't gain corruption. Although, that would be interesting to see happen.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Use ST heals only to help people?
  • blktaunablktauna Member, Alpha Two
    Yet another reason why I, a cleric, don't heal people outside my guild. This sort of thing seems to be the opposite of social. I'm also confused by this 'haha that's what you get" attitude I see in so many replies. Many of the mechanics I'm seeing in here are very much promoting anti social interaction.
  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 2024
    blktauna wrote: »
    Yet another reason why I, a cleric, don't heal people outside my guild. This sort of thing seems to be the opposite of social. I'm also confused by this 'haha that's what you get" attitude I see in so many replies. Many of the mechanics I'm seeing in here are very much promoting anti social interaction.

    All that needed to happen is the higher leveled healer waiting for the debuff to fade. If that happened; maybe the group would've cheered with joy, they would've offered the healer a spot within their group or guild and they spend the rest of the night drinking margaritas while talking on discord.
    Try just being aware of the task at hand.
  • compunerdycompunerdy Member, Alpha Two
    blktauna wrote: »
    Yet another reason why I, a cleric, don't heal people outside my guild. This sort of thing seems to be the opposite of social. I'm also confused by this 'haha that's what you get" attitude I see in so many replies. Many of the mechanics I'm seeing in here are very much promoting anti social interaction.

    This is my problem with it as well. It is a mechanic that is not needed. In a game where you can choose to pvp or not, be flagged or not, it should not be a mechanic to have the choice taken from you so easily. "just don't heal others" is not the type of game I want to be part of. I guess we shouldn't gift weapons to new players, etc as well. There is enough bad apples in the game, it can't hurt to have a few people who care and want to help and play nice.
  • VeeshanVeeshan Member, Alpha Two
    i do kinda agree healing to dmg outside of group is kinda bad, healing to dmg in group i think is fine.

    tbh i think in the thaumagist debuff situation it should reduce all healing outside of party by 100% and only do the dmg if party member heals
  • KnottiKnotti Member, Alpha One, Alpha Two, Early Alpha Two
    If that simple mechanic is giving you trouble, I feel for you.
    In the words of Randy Bachman - "You ain't seen nothing yet."
  • CROW3CROW3 Member, Alpha Two
    blktauna wrote: »
    Many of the mechanics I'm seeing in here are very much promoting anti social interaction.

    I agree & with the OP. I’m going to go out on a limb and guess there wasn’t much time or thought between the unintended death of their friend and turning to kill OP’s wife. In which case, it’s not like there was the same wherewithall Knotti is attempting to argue for the players that killed OP’s wife. They could have guessed at someone making a mistake, and didn’t. here is what healthy social gameplay would look like:

    Deadguy: “Wtf!?”
    Opwife: “Omg, I’m sorry I just tried to heal you.”
    Deadguy: “I’m cursed, so heals do damage.”
    Opwife: “oh no! I didnt know. I’m so sorry”
    Deadguy: “It’s ok, it’s hard to tell.”

    Simple. Normal. But the game is conditioning players to hair trigger any slight with immediate overwhelming force, if not repeated griefing to drive the point home.

    So how do you prevent squashing meaningful, positive interactions in a game intended to promote grouping as a feature?
    AoC+Dwarf+750v3.png
  • compunerdycompunerdy Member, Alpha Two
    Knotti wrote: »
    If that simple mechanic is giving you trouble, I feel for you.
    In the words of Randy Bachman - "You ain't seen nothing yet."

    Yes, I get it, I am so stupid because its giving me soo much trouble /rolls eyes. Then again maybe I am just trying to give some feedback to a game that is specifically asking for player feedback.
  • SathragoSathrago Member, Alpha Two
    The mechanic reverses healing into damage, so unless they are planning to add this sort of powerful debuff to the player toolkit, they should probably not allow non-group members to heal the affected target. I dont think this is some sort of make it or break it issue however, its a learning curve more than anything. And now OP's wife knows and everyone else in this thread know about this debuff.

    Now personally if we know mobs in an area put this debuff on us, we would probably be extremely hostile and wary of any cleric or bard that starts getting close to our farming group.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • blktaunablktauna Member, Alpha Two
    compunerdy wrote: »
    Knotti wrote: »
    If that simple mechanic is giving you trouble, I feel for you.
    In the words of Randy Bachman - "You ain't seen nothing yet."

    Yes, I get it, I am so stupid because its giving me soo much trouble /rolls eyes. Then again maybe I am just trying to give some feedback to a game that is specifically asking for player feedback.

    @Knotti Exactly the sort of nonsense that will make people play something else. No one will accuse you of being welcoming and helpful.

    @compunerdy I agree with you
  • Hutchy1989Hutchy1989 Member, Alpha Two
    I do think the flagging system should be upgraded to recognize when a heal is actually an attack and not allow it. Inside a party I do think clerics should be able to kill this way still without corruption otherwise whats the point.
  • AszkalonAszkalon Member, Alpha Two
    Knotti wrote: »
    Okay 20 views on this post and nothing? I'll say it.
    Awareness is a core trait any gamer should have playing any game. Be aware of the mechanics. I bet she knows those zombies cast that curse now. Sometimes we learn by making misplays.

    I personally gained SO. MUCH. INFO. just from this dramatic Event alone. (lol) :D

    Due to Burnout, i will come/join the Alpha 2 later back in time - but this was interesting to read. Sounds like the cool healing Wife will be more aware of People trying to jump her in the future.

    Jepp, indeed.

    The Alpha 2 is the most unthankful Moment to participate in the Game. :sweat_smile:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Maybe i look after a Guild sometime soon
  • Lucascp92Lucascp92 Member, Alpha Two
    compunerdy wrote: »
    Imagine you are a sweet girl who would hop off her horse to heal any random stranger. This is how my wife likes to play. Now imagine you are trying to do a quest in a low level area and see someone who needs a heal so you pop off a heal and evidently the guy was cursed from a zombie or something because that heal turns into a nuke and kills the poor newb. While she stands there trying to figure out what just happened, the guys team kills her and then loots multiple pieces of her gear. She now has missing gear and 56k in xp debt all because she wanted to play nice and help someone out. How is this a mechanic that should be in the game?

    You know, it was a trap and your wife fell for it.

    Roads are not safe
  • This mechanic is absurd for the open world. Curses that cause healing to deal damage should be reserved for high-end raid encounters, where players expect and prepare for game-changing mechanics. Applying this to low-level NPCs makes casual, helpful interactions unnecessarily punishing. It deters players from engaging in the cooperative, open-world gameplay that is supposed to be a hallmark of this game.

    Casual players can’t be expected to know about obscure mechanics like healing causing damage without prior research. Learning the hard way by losing gear and XP isn't just punishing—it makes the game less fun and could drive players to quit, especially when you just wanted to help. Open-world mechanics should encourage engagement, not penalize kindness
  • PyrololPyrolol Member, Alpha Two
    For a PvX game this game is very anti PvP lol
    rvid9f6vp7vl.png
Sign In or Register to comment.