Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Accessibility and CVAA Compliance: Many Visual Elements of the Game too Hard to See
astarinice
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
We've been having a conversation in guild about Ashes' accessibility and CVAA compliance - as several members expressed difficulty with the UI, graphics, font sizing, and more. Initially I thought it was just me who was having issues with the game, but others on much higher resolutions are as well. So I've complied some grumbling from guild members in the hopes that the team will see and address this stuff before it becomes a FCC complaint. Most of this is easily fixable.
In no particular order:
In no particular order:
- • Rarity borders are hard to see, and the colors all bleed together. Please implement color-blind-friendly symbols for rarity. Guild member said over voice chat, "I even have an UNO deck with color-blind symbols on all the cards."
- • Crafting mats (like wood, lumber, flowers, runes, etc) are all visually similar or identical. Art differentiation is important, but also maybe implement tier markers?
- • Stack quantity is incredibly difficult to see. Please increase the font.
- • Combat visual effects soup:
- • Harvestable differentiation (give us a way to highlight a specific type of harvestable in view? Basalt, Slate, and Granite all look the same; Oak, Ash, and Willow all bleed together... etc.):
- • Promote/Demote confusion:
- • Mouse Resizing and Re-Colorization:
- • In game quest objects are impossible to find because of visual bleed and tiny sizes.
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