Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Which bug irritates you the most?
cupi
Member, Alpha Two
ngl the Tmap one bothers me but nothing compared to the inventory bug
wbu?
wbu?
0
Comments
- Escape key ability interrupt, as it also cancels bard melodies, you cannot rebind it.
- The state of bard "meta" with broken wand/spellbook + bard interactions leading to silly dmg numbers. This should have been hot fixed Phase1.
- Buggy stunt break skill on mage and broken sagas on bard.
Actual serious issues:Blown past falling sands…
YES. Happens quite a lot. And it just sits there on the floor flickering at you, pretending it's still there when it's actually sunk through the floor or something or phased into an alternate dimension.
Also frustrating is when your inventory glitches and doesn't refresh with changes, and you have to keep getting on and off your Mount in order to refresh it.
Don’t know what happened but I died once and then went full ExP bar of negative
And to make things worse everything I did that should have got me exp made me more and more into debt
The numbers off the screen was funny, after a few self drownings and around 500,000exp later I finally could level again
2. Loot not showing up for roll until the person whos turn it is loots it. If they don't loot it then it doesn't go up to roll, so whoever grabs it gets it for free. I've seen a lot of people exploiting this to skip the roll. Loot that goes to roll should be able to be initiated by anyone.
3. Grems attacking melee from 15 meters away.
4. Mobs gitching through the ground, walls, ceilings, ect. Mob pathing is terrible overall.
5. More on pathing. Some mobs are really simple to kite because of bad pathing, if it's by design that's fine, but it allows someone to kill a equal lvl 3 star mob solo. These will be used by certain classes to level solo. I don't think that is by design, a 3 star or even a 2 star mob of equal lvl shouldn't be kill able solo, imo. At least not by exploiting poor pathing. This could be fence jumping or cliff jumping. Mob AI needs to be enhanced to solve this.
6. Goblins rolling off a cliff all wild e coyote style but not falling. I want them to fall in a poof of smoke XD.
7. Never leashing mobs like the mimic. I've dragged them into town trying to get guards to kill them. (might be fixed haven't tested, it was phase 1 when I was there.)
8. Guards deleting mobs in the starting area like t-1000s. You're already competing for mobs against players...
9. Guards not deleting mobs that come into town fast enough. Sometimes just they just stare at them as they get attacked.
10. NPCs wallking to a wall, fence, box, tree. Reminds me of Jerry in the simulator in Rick and Morty. I love that they walk around and the town feels more alive. But a check to see if their transform has changed could help reset them.
11. Mobs turning Green and being unattackable. Still happens sometimes. Not nearly as often but very annoying.
12. Not being able to chat, whisper, join a party, leave a party. The player is still in the game but seems to be disconnected from those services. Must relog to fix.
13. Mobs getting stuck near town and being unattackable.
14. Mobs spawning undeground or in a rock, wall, mountain, ect.
15. Storage breaking where you cant move items, or can't move with r.click.
16. Broken quests.
17. Broken looting, loot disappearing.
18. Commissions text being cut off.
19. Running underwater, not need to breath.
20. Clipping through the wall, ground, ect.
21. Server edges not loading. Not being able to see whats 15 meters away because you're standing on the edge of a server zone. Once you cross over the edge to a new server the mobs now load.
22. Negate fall damage with Flourish. Design or Bug?
23. Physics launching with Blink or dodge while done down hill or off a cliff. Fun, but probably not intended.
24. Performance in nodes is bad, this makes me worry about what a metropolis will be be like. I'm running a 4070ti, 12th gen i9, samsung ssds, and 128gb ram. The performance reminds me of sandbox games where players can build what they want. Pax Dai comes to mind. Looks good but once there's a bunch it runs like a turd. Ashes ain't that bad, but running the game on a close to top end computer it should be smooth. Performance will probably undoubtly be improved.
There's more but this what I can think of off the top of my head, not all bugs but all are issues.
Most reported if its a bug, some kind of fixed.
Edit: Last one. Let me rest in combat or right after combat. That 3 to 5 second, sometimes 10 seconds delay is maddening!!!
So many spell affects, as far as the eye can see, it's the only thing the eyes can see. Not sure if that's what you mean but the VFX can be really overwhelming in large groups.
It's my number one pet peave. You can't read mobs tells. Sometimes you can't even see team mates. Darker enclosed spaces is blinding. I get showcasing a class with the effects makes a better sell but we need to test.
I feel worse for melee classes that keep dying from not seeing tells I stopped playing my tank for that reason.
I use the action cam or whatever it is called and I am constantly fighting with it targeting some random mob a mile away instead of the one in front of me and I have to double tap z to get it to target correctly so I can use my skills.
x infinity +1
seems like the one I had in mind
this scales with the amount of time playing. for example if you relog 5 times per hour because of this and play 6 hours a day, thats 30 times a day. if you've played for two weeks, thats close to 500 times
I'm honestly getting pretty sick of this
Question: does anyone even know how to prevent this is ?
ALSO: Please lose the dwarf-flip.
EDIT: That, and the audio bug whenever you go near Carphin (that the carphin spooky sound sticks around until you relog even after leaving the zone). Don't get me wrong; the ambience team has done an outstanding job - but listening to spooky moody tunes when travelling a flourishing green forest is... odd...
Node storage/inventory issues as well.