Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Farming/Cooking Cost
Mtndewme
Member, Alpha Two
in Artisanship
Just another rant.
Why after spending 2s75c to "raise" a chick and "butcher" a chicken & spending 24c to cook the spice, then have to spend the 27c to craft Chicken Sashimi. People can just buy the Chicken Sashimi from the vendor for the price of putting the final ingreadients together. How the hell is this even remotely feasible? Beef Steak Sandwich 27c from vendor, THE WHEAT SEED is 58c. Cool, I get it, you want an open world full loot pvx game, don't put "artisans" in if there is literally no way sustaining anything. I may not be in the majority here, but I love the "gathering/crafting" side of mmos. But there has to be something better than processing a baby cow "calf" 4 times to get 1 butter. No-one even cares about the food until it helps their professions(T3 foods) I don't have time to run 3 caravans to fund a pure money sink that I actually enjoy doing.
Please work on your artisan balancing.
Why after spending 2s75c to "raise" a chick and "butcher" a chicken & spending 24c to cook the spice, then have to spend the 27c to craft Chicken Sashimi. People can just buy the Chicken Sashimi from the vendor for the price of putting the final ingreadients together. How the hell is this even remotely feasible? Beef Steak Sandwich 27c from vendor, THE WHEAT SEED is 58c. Cool, I get it, you want an open world full loot pvx game, don't put "artisans" in if there is literally no way sustaining anything. I may not be in the majority here, but I love the "gathering/crafting" side of mmos. But there has to be something better than processing a baby cow "calf" 4 times to get 1 butter. No-one even cares about the food until it helps their professions(T3 foods) I don't have time to run 3 caravans to fund a pure money sink that I actually enjoy doing.
Please work on your artisan balancing.
5
Comments
Recipes that require farm products can only be made as common unless you get lucky and get a couple uncommon cows/chicken to trigger. Then if you want rare, you'll need the uncommon to upgrade into a rare carcass. This is a lot of RNG for Apprentice cooking. Crafting gear lets you weight the outcome of the craft, but food is considered processing. If you want an uncommon food, you need all items to be uncommon.
missing rabbits or something in openworld, nice to hunt those as well,
Yep. If the artificial price floors don't make sense in conjunction with the economic artisan costs, there is a major design flaw with the economy.