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PvP Flagging

NiTro23NiTro23 Member, Alpha Two
Hey everyone, just wanted to drop some thoughts on the current PvP flagging system and what could be done to improve it. Right now, it feels too easy to toggle PvP on or off whenever you want, which takes away some of the excitement and risk factor. One idea would be to allow players to flag up anywhere, but can only unflag when they’re near a town—this would make going PvP feel a lot more meaningful, rather than something you can switch off fairly quickly after you’re done fighting.

On top of that, there should really be stronger incentives for flagging. A small XP boost or a slightly higher drop rate in POIs would help encourage people to actually stay flagged for longer. And I think it’d be really interesting if all dungeons turned into forced PvP zones at night. It’d add some tension and create a fun sense of competition or cooperation depending on who you run into.

Right now, it seems like most players only flag up to loot someone, and the payoff is pretty minimal. It would be awesome to see more reasons to jump into PvP and stick with it—something that makes it worth the added risk. Anyway, let me know what you guys think about these ideas, or if you’ve got suggestions of your own.
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Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I like the idea of a buff for being flagged and that would go along with risk vs reward. I don't like your idea of needing to goto town to unflag. I do agree that flagging duration is to short. When someone loots your body you don't have time to hunt them down. By the time you get back their flagged green. I think this can be balanced better.
  • CROW3CROW3 Member, Alpha Two
    Keep in mind it’s not like flagging purple is a toggle, it’s based on behavior - attack another player, steal from a corpse, wander into the jungle, etc.

    The concept of having a pvp toggle has been debated here for many years. I’m still ambivalent about what’s “best.” I think for A2, most of the ideas are responses to what’s implemented versus the intended design. I’m holding off with any real judgement on the flagging design until corruption has been fully adjusted.
    AoC+Dwarf+750v3.png
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    Keep in mind it’s not like flagging purple is a toggle, it’s based on behavior - attack another player, steal from a corpse, wander into the jungle, etc.

    The concept of having a pvp toggle has been debated here for many years. I’m still ambivalent about what’s “best.” I think for A2, most of the ideas are responses to what’s implemented versus the intended design. I’m holding off with any real judgement on the flagging design until corruption has been fully adjusted.

    Alt F toggles you in Ashes between purple and green.
  • CROW3CROW3 Member, Alpha Two
    nanfoodle wrote: »
    CROW3 wrote: »
    Keep in mind it’s not like flagging purple is a toggle, it’s based on behavior - attack another player, steal from a corpse, wander into the jungle, etc.

    The concept of having a pvp toggle has been debated here for many years. I’m still ambivalent about what’s “best.” I think for A2, most of the ideas are responses to what’s implemented versus the intended design. I’m holding off with any real judgement on the flagging design until corruption has been fully adjusted.

    Alt F toggles you in Ashes between purple and green.

    Ah - thx. I didn’t realize. Was this one of the short term things Intrepid put in while corruption is broken in A2?

    AoC+Dwarf+750v3.png
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    And once you engage a purple player who stole it seems there flag is on a hard timer.

    My ashes were looted and I attacked the purple (after a longer than expected trip back).
    I killed them quickly (we were both sub lvl 10) but it seems their flag dropped right before the killing blow because I went red.
    Lost my boots :(
  • blktaunablktauna Member, Alpha Two
    Gizban wrote: »
    And once you engage a purple player who stole it seems there flag is on a hard timer.

    My ashes were looted and I attacked the purple (after a longer than expected trip back).
    I killed them quickly (we were both sub lvl 10) but it seems their flag dropped right before the killing blow because I went red.
    Lost my boots :(

    That is maddening. The travel is so lame that its rarely likely you will bet back to your body to even see who took your stuff
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